3.2 Socket Address Structures
Most socket functions require a pointer to a
socket address structure as an argument. Each supported protocol
suite defines its own socket address structure. The names of these
structures begin with sockaddr_ and end with a unique
suffix for each protocol suite.
IPv4 Socket Address Structure
An IPv4 socket address structure, commonly
called an "Internet socket address structure," is named
sockaddr_in and is defined by including the
<netinet/in.h> header. Figure 3.1 shows the POSIX definition.
Figure 3.1 The
Internet (IPv4) socket address structure:
sockaddr_in.
struct in_addr {
in_addr_t s_addr; /* 32-bit IPv4 address */
/* network byte ordered */
};
struct sockaddr_in {
uint8_t sin_len; /* length of structure (16) */
sa_family_t sin_family; /* AF_INET */
in_port_t sin_port; /* 16-bit TCP or UDP port number */
/* network byte ordered */
struct in_addr sin_addr; /* 32-bit IPv4 address */
/* network byte ordered */
char sin_zero[8]; /* unused */
};
There are several points we need to make about
socket address structures in general using this example:
-
The length member, sin_len, was added
with 4.3BSD-Reno, when support for the OSI protocols was added
(Figure 1.15). Before
this release, the first member was sin_family, which was
historically an unsigned short. Not all vendors support a
length field for socket address structures and the POSIX
specification does not require this member. The datatype that we
show, uint8_t, is typical, and POSIX-compliant systems
provide datatypes of this form (Figure 3.2).
Having a length field simplifies the handling of
variable-length socket address structures.
-
Even if the length field is present, we need
never set it and need never examine it, unless we are dealing with
routing sockets (Chapter 18). It is used within the
kernel by the routines that deal with socket address structures
from various protocol families (e.g., the routing table code).
The four socket functions that pass a socket
address structure from the process to the kernel, bind,
connect, sendto, and sendmsg, all go
through the sockargs function in a Berkeley-derived
implementation (p. 452 of TCPv2). This function copies the socket
address structure from the process and explicitly sets its
sin_len member to the size of the structure that was
passed as an argument to these four functions. The five socket
functions that pass a socket address structure from the kernel to
the process, accept, recvfrom, recvmsg,
getpeername, and getsockname, all set the
sin_len member before returning to the process.
Unfortunately, there is normally no simple
compile-time test to determine whether an implementation defines a
length field for its socket address structures. In our code, we
test our own HAVE_SOCKADDR_SA_LEN constant (Figure
D.2), but whether to define this constant or not requires
trying to compile a simple test program that uses this optional
structure member and seeing if the compilation succeeds or not. We
will see in Figure 3.4
that IPv6 implementations are required to define SIN6_LEN
if socket address structures have a length field. Some IPv4
implementations provide the length field of the socket address
structure to the application based on a compile-time option (e.g.,
_SOCKADDR_LEN). This feature provides compatibility for
older programs.
-
The POSIX specification requires only three
members in the structure: sin_family, sin_addr,
and sin_port. It is acceptable for a POSIX-compliant
implementation to define additional structure members, and this is
normal for an Internet socket address structure. Almost all
implementations add the sin_zero member so that all socket
address structures are at least 16 bytes in size.
-
We show the POSIX datatypes for the
s_addr, sin_family, and sin_port
members. The in_addr_t datatype must be an unsigned
integer type of at least 32 bits, in_port_t must be an
unsigned integer type of at least 16 bits, and sa_family_t
can be any unsigned integer type. The latter is normally an 8-bit
unsigned integer if the implementation supports the length field,
or an unsigned 16-bit integer if the length field is not supported.
Figure 3.2 lists these
three POSIX-defined datatypes, along with some other POSIX
datatypes that we will encounter.
-
You will also encounter the datatypes
u_char, u_short, u_int, and
u_long, which are all unsigned. The POSIX specification
defines these with a note that they are obsolete. They are provided
for backward compatibility.
-
Both the IPv4 address and the TCP or UDP port
number are always stored in the structure in network byte order. We
must be cognizant of this when using these members. We will say
more about the difference between host byte order and network byte
order in Section 3.4.
-
The 32-bit IPv4 address can be accessed in two
different ways. For example, if serv is defined as an
Internet socket address structure, then serv.sin_addr
references the 32-bit IPv4 address as an in_addr
structure, while serv.sin_addr.s_addr references the same
32-bit IPv4 address as an in_addr_t (typically an unsigned
32-bit integer). We must be certain that we are referencing the
IPv4 address correctly, especially when it is used as an argument
to a function, because compilers often pass structures differently
from integers.
The reason the sin_addr member is a
structure, and not just an in_addr_t, is historical.
Earlier releases (4.2BSD) defined the in_addr structure as
a union of various structures, to allow access to each of
the 4 bytes and to both of the 16-bit values contained within the
32-bit IPv4 address. This was used with class A, B, and C addresses
to fetch the appropriate bytes of the address. But with the advent
of subnetting and then the disappearance of the various address
classes with classless addressing (Section A.4), the
need for the union disappeared. Most systems today have
done away with the union and just define in_addr
as a structure with a single in_addr_t member.
-
The sin_zero member is unused, but we
always set it to 0 when filling in
one of these structures. By convention, we always set the entire
structure to 0 before filling it in, not just the sin_zero
member.
Although most uses of the structure do not
require that this member be 0, when binding a non-wildcard IPv4
address, this member must be 0 (pp. 731鈥?32 of TCPv2).
-
Socket address structures are used only on a
given host: The structure itself is not communicated between
different hosts, although certain fields (e.g., the IP address and
port) are used for communication.
Generic Socket Address Structure
A socket address structures is always passed by reference when passed as an
argument to any socket functions. But any socket function that
takes one of these pointers as an argument must deal with socket
address structures from any of the
supported protocol families.
A problem arises in how to declare the type of
pointer that is passed. With ANSI C, the solution is simple:
void * is the generic pointer type. But, the socket
functions predate ANSI C and the solution chosen in 1982 was to
define a generic socket address
structure in the <sys/socket.h> header, which we
show in Figure 3.3.
Figure 3.3 The
generic socket address structure: sockaddr.
struct sockaddr {
uint8_t sa_len;
sa_family_t sa_family; /* address family: AF_xxx value */
char sa_data[14]; /* protocol-specific address */
};
The socket functions are then defined as taking
a pointer to the generic socket address structure, as shown here in
the ANSI C function prototype for the bind function:
int bind(int, struct sockaddr *, socklen_t);
This requires that any calls to these functions
must cast the pointer to the protocol-specific socket address
structure to be a pointer to a generic socket address structure.
For example,
struct sockaddr_in serv; /* IPv4 socket address structure */
/* fill in serv{} */
bind(sockfd, (struct sockaddr *) &serv, sizeof(serv));
If we omit the cast "(struct sockaddr
*)," the C compiler generates a warning of the form "warning:
passing arg 2 of 'bind' from incompatible pointer type," assuming
the system's headers have an ANSI C prototype for the bind
function.
From an application programmer's point of view,
the only use of these generic
socket address structures is to cast pointers to protocol-specific
structures.
Recall in Section 1.2 that in
our unp.h header, we define SA to be the string
"struct sockaddr" just to shorten the code that we must
write to cast these pointers.
From the kernel's perspective, another reason
for using pointers to generic socket address structures as
arguments is that the kernel must take the caller's pointer, cast
it to a struct sockaddr *, and then look at the value of
sa_family to determine the type of the structure. But from
an application programmer's perspective, it would be simpler if the
pointer type was void *, omitting the need for the
explicit cast.
IPv6 Socket Address Structure
The IPv6 socket address is defined by including
the <netinet/in.h> header, and we show it in
Figure 3.4.
Figure 3.4 IPv6
socket address structure: sockaddr_in6.
struct in6_addr {
uint8_t s6_addr[16]; /* 128-bit IPv6 address */
/* network byte ordered */
};
#define SIN6_LEN /* required for compile-time tests */
struct sockaddr_in6 {
uint8_t sin6_len; /* length of this struct (28) */
sa_family_t sin6_family; /* AF_INET6 */
in_port_t sin6_port; /* transport layer port# */
/* network byte ordered */
uint32_t sin6_flowinfo; /* flow information, undefined */
struct in6_addr sin6_addr; /* IPv6 address */
/* network byte ordered */
uint32_t sin6_scope_id; /* set of interfaces for a scope */
};
The extensions to the sockets API for IPv6 are
defined in RFC 3493 [Gilligan et al. 2003].
Note the following points about Figure 3.4:
-
The SIN6_LEN constant must be defined
if the system supports the length member for socket address
structures.
-
The IPv6 family is AF_INET6, whereas
the IPv4 family is AF_INET.
-
The members in this structure are ordered so
that if the sockaddr_in6 structure is 64-bit aligned, so
is the 128-bit sin6_addr member. On some 64-bit
processors, data accesses of 64-bit values are optimized if stored
on a 64-bit boundary.
-
The sin6_flowinfo member is divided
into two fields:
The flow label field is described with Figure
A.2. The use of the flow label field is still a research
topic.
-
The sin6_scope_id identifies the scope
zone in which a scoped address is meaningful, most commonly an
interface index for a link-local address (Section A.5).
New Generic Socket Address
Structure
A new generic socket address structure was
defined as part of the IPv6 sockets API, to overcome some of the
shortcomings of the existing struct sockaddr. Unlike the
struct sockaddr, the new struct sockaddr_storage
is large enough to hold any socket address type supported by the
system. The sockaddr_storage structure is defined by
including the <netinet/in.h> header, which we show
in Figure 3.5.
Figure 3.5 The
storage socket address structure: sockaddr_storage.
struct sockaddr_storage {
uint8_t ss_len; /* length of this struct (implementation dependent) */
sa_family_t ss_family; /* address family: AF_xxx value */
/* implementation-dependent elements to provide:
* a) alignment sufficient to fulfill the alignment requirements of
* all socket address types that the system supports.
* b) enough storage to hold any type of socket address that the
* system supports.
*/
};
The sockaddr_storage type provides a
generic socket address structure that is different from struct
sockaddr in two ways:
-
If any socket
address structures that the system supports have alignment
requirements, the sockaddr_storage provides the strictest
alignment requirement.
-
The
sockaddr_storage is large enough to contain any socket
address structure that the system supports.
Note that the fields of the
sockaddr_storage structure are opaque to the user, except
for ss_family and ss_len (if present). The
sockaddr_storage must be cast or copied to the appropriate
socket address structure for the address given in
ss_family to access any other fields.
Comparison of Socket Address
Structures
Figure
3.6 shows a comparison of the five socket address structures
that we will encounter in this text: IPv4, IPv6, Unix domain
(Figure 15.1), datalink
(Figure 18.1), and
storage. In this figure, we assume that the socket address
structures all contain a one-byte length field, that the family
field also occupies one byte, and that any field that must be at
least some number of bits is exactly that number of bits.
Two of the socket address structures are
fixed-length, while the Unix domain structure and the datalink
structure are variable-length. To handle variable-length
structures, whenever we pass a pointer to a socket address
structure as an argument to one of the socket functions, we pass
its length as another argument. We show the size in bytes (for the
4.4BSD implementation) of the fixed-length structures beneath each
structure.
The sockaddr_un structure itself is not
variable-length (Figure 15.1), but the
amount of information鈥攖he pathname within the structure鈥攊s
variable-length. When passing pointers to these structures, we must
be careful how we handle the length field, both the length field in
the socket address structure itself (if supported by the
implementation) and the length to and from the kernel.
This figure shows the style that we follow
throughout the text: structure names are always shown in a bolder
font, followed by braces, as in sockaddr_in{}.
We noted earlier that the length field was added
to all the socket address structures with the 4.3BSD Reno release.
Had the length field been present with the original release of
sockets, there would be no need for the length argument to all the
socket functions: the third argument to bind and
connect, for example. Instead, the size of the structure
could be contained in the length field of the structure.
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