10.1
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In our client code shown in Figure 10.4, what
will happen if SCTP returns an error? How would you correct this
problem?
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10.2
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What will happen if our server exits before
responding? Is there any way the client can be made aware of
this?
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10.3
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In Figure 10.7 on line
22, we set out_sz to 800 bytes. Why do you think we do
this? Is there a better way to find a more optimal size to set this
to?
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10.4
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What effects will the Nagle algorithm (see
Section 7.10)
have on our client shown in Figure 10.7? Would
turning off the Nagle algorithm be better for this program? Build
the client and server code, then modify both of them to disable the
Nagle algorithm.
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10.5
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In Section 10.6, we
state that an application should change the number of streams
before setting up an association. What happens if the application
changes the number of streams afterwards?
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10.6
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When modifying the number of streams, we state
that the one-to-many-style socket is the only style that can use
ancillary data to request more streams. Why is this true?
(Hint: The ancillary data must be
sent with a message.)
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16.7
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Why can a server get away with not tracking the
associations it has open? Is there any danger in not tracking
associations?
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16.8
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In Section 10.7, we
modified the server to terminate the association after replying to
each message. Will this cause any problems? Is it a good design
decision?
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