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Table of content
Copyright
Addison-Wesley Professional Computing Series
Foreword
Preface
Introduction
Changes from the Second Edition
Using This Book
Source Code and Errata Availability
Acknowledgments
Part 1: Introduction and TCP/IP
Chapter 1. Introduction
1.1 Introduction
1.2 A Simple Daytime Client
1.3 Protocol Independence
1.4 Error Handling: Wrapper Functions
1.5 A Simple Daytime Server
1.6 Roadmap to Client/Server Examples in the Text
1.7 OSI Model
1.8 BSD Networking History
1.9 Test Networks and Hosts
1.10 Unix Standards
1.11 64-Bit Architectures
1.12 Summary
Exercises
Chapter 2. The Transport Layer: TCP, UDP, and SCTP
2.1 Introduction
2.2 The Big Picture
2.3 User Datagram Protocol (UDP)
2.4 Transmission Control Protocol (TCP)
2.5 Stream Control Transmission Protocol (SCTP)
2.6 TCP Connection Establishment and Termination
2.7 TIME_WAIT State
2.8 SCTP Association Establishment and Termination
2.9 Port Numbers
2.10 TCP Port Numbers and Concurrent Servers
2.11 Buffer Sizes and Limitations
2.12 Standard Internet Services
2.13 Protocol Usage by Common Internet Applications
2.14 Summary
Exercises
Part 2: Elementary Sockets
Chapter 3. Sockets Introduction
3.1 Introduction
3.2 Socket Address Structures
3.3 Value-Result Arguments
3.4 Byte Ordering Functions
3.5 Byte Manipulation Functions
3.6 'inet_aton', 'inet_addr', and 'inet_ntoa' Functions
3.7 'inet_pton' and 'inet_ntop' Functions
3.8 'sock_ntop' and Related Functions
3.9 'readn', 'writen', and 'readline' Functions
3.10 Summary
Exercises
Chapter 4. Elementary TCP Sockets
4.1 Introduction
4.2 'socket' Function
4.3 'connect' Function
4.4 'bind' Function
4.5 'listen' Function
4.6 'accept' Function
4.7 'fork' and 'exec' Functions
4.8 Concurrent Servers
4.9 'close' Function
4.10 'getsockname' and 'getpeername' Functions
4.11 Summary
Exercises
Chapter 5. TCP Client/Server Example
5.1 Introduction
5.2 TCP Echo Server: 'main' Function
5.3 TCP Echo Server: 'str_echo' Function
5.4 TCP Echo Client: 'main' Function
5.5 TCP Echo Client: 'str_cli' Function
5.6 Normal Startup
5.7 Normal Termination
5.8 POSIX Signal Handling
5.9 Handling 'SIGCHLD' Signals
5.10 'wait' and 'waitpid' Functions
5.11 Connection Abort before 'accept' Returns
5.12 Termination of Server Process
5.13 'SIGPIPE' Signal
5.14 Crashing of Server Host
5.15 Crashing and Rebooting of Server Host
5.16 Shutdown of Server Host
5.17 Summary of TCP Example
5.18 Data Format
5.19 Summary
Exercises
Chapter 6. I/O Multiplexing: The 'select' and 'poll' Functions
6.1 Introduction
6.2 I/O Models
6.3 'select' Function
6.4 'str_cli' Function (Revisited)
6.5 Batch Input and Buffering
6.6 'shutdown' Function
6.7 'str_cli' Function (Revisited Again)
6.8 TCP Echo Server (Revisited)
6.9 'pselect' Function
6.10 'poll' Function
6.11 TCP Echo Server (Revisited Again)
6.12 Summary
Exercises
Chapter 7. Socket Options
7.1 Introduction
7.2 'getsockopt' and 'setsockopt' Functions
7.3 Checking if an Option Is Supported and Obtaining the Default
7.4 Socket States
7.5 Generic Socket Options
7.6 IPv4 Socket Options
7.7 ICMPv6 Socket Option
7.8 IPv6 Socket Options
7.9 TCP Socket Options
7.10 SCTP Socket Options
7.11 'fcntl' Function
7.12 Summary
Exercises
Chapter 8. Elementary UDP Sockets
8.1 Introduction
8.2 'recvfrom' and 'sendto' Functions
8.3 UDP Echo Server: 'main' Function
8.4 UDP Echo Server: 'dg_echo' Function
8.5 UDP Echo Client: 'main' Function
8.6 UDP Echo Client: 'dg_cli' Function
8.7 Lost Datagrams
8.8 Verifying Received Response
8.9 Server Not Running
8.10 Summary of UDP Example
8.11 'connect' Function with UDP
8.12 'dg_cli' Function (Revisited)
8.13 Lack of Flow Control with UDP
8.14 Determining Outgoing Interface with UDP
8.15 TCP and UDP Echo Server Using 'select'
8.16 Summary
Exercises
Chapter 9. Elementary SCTP Sockets
9.1 Introduction
9.2 Interface Models
9.3 'sctp_bindx' Function
9.4 'sctp_connectx' Function
9.5 'sctp_getpaddrs' Function
9.6 'sctp_freepaddrs' Function
9.7 'sctp_getladdrs' Function
9.8 'sctp_freeladdrs' Function
9.9 'sctp_sendmsg' Function
9.10 'sctp_recvmsg' Function
9.11 'sctp_opt_info' Function
9.12 'sctp_peeloff' Function
9.13 'shutdown' Function
9.14 Notifications
9.15 Summary
Exercises
Chapter 10. SCTP Client/Server Example
10.1 Introduction
10.2 SCTP One-to-Many-Style Streaming Echo Server: 'main' Function
10.3 SCTP One-to-Many-Style Streaming Echo Client: 'main' Function
10.4 SCTP Streaming Echo Client: 'str_cli' Function
10.5 Exploring Head-of-Line Blocking
10.6 Controlling the Number of Streams
10.7 Controlling Termination
10.8 Summary
Exercises
Chapter 11. Name and Address Conversions
11.1 Introduction
11.2 Domain Name System (DNS)
11.3 'gethostbyname' Function
11.4 'gethostbyaddr' Function
11.5 'getservbyname' and 'getservbyport' Functions
11.6 'getaddrinfo' Function
11.7 'gai_strerror' Function
11.8 'freeaddrinfo' Function
11.9 'getaddrinfo' Function: IPv6
11.10 'getaddrinfo' Function: Examples
11.11 'host_serv' Function
11.12 'tcp_connect' Function
11.13 'tcp_listen' Function
11.14 'udp_client' Function
11.15 'udp_connect' Function
11.16 'udp_server' Function
11.17 'getnameinfo' Function
11.18 Re-entrant Functions
11.19 'gethostbyname_r' and 'gethostbyaddr_r' Functions
11.20 Obsolete IPv6 Address Lookup Functions
11.21 Other Networking Information
11.22 Summary
Exercises
Part 3: Advanced Sockets
Chapter 12. IPv4 and IPv6 Interoperability
12.1 Introduction
12.2 IPv4 Client, IPv6 Server
12.3 IPv6 Client, IPv4 Server
12.4 IPv6 Address-Testing Macros
12.5 Source Code Portability
12.6 Summary
Exercises
Chapter 13. Daemon Processes and the 'inetd' Superserver
13.1 Introduction
13.2 'syslogd' Daemon
13.3 'syslog' Function
13.4 'daemon_init' Function
13.5 'inetd' Daemon
13.6 'daemon_inetd' Function
13.7 Summary
Exercises
Chapter 14. Advanced I/O Functions
14.1 Introduction
14.2 Socket Timeouts
14.3 'recv' and 'send' Functions
14.4 'readv' and 'writev' Functions
14.5 'recvmsg' and 'sendmsg' Functions
14.6 Ancillary Data
14.7 How Much Data Is Queued?
14.8 Sockets and Standard I/O
14.9 Advanced Polling
14.10 Summary
Exercises
Chapter 15. Unix Domain Protocols
15.1 Introduction
15.2 Unix Domain Socket Address Structure
15.3 'socketpair' Function
15.4 Socket Functions
15.5 Unix Domain Stream Client/Server
15.6 Unix Domain Datagram Client/Server
15.7 Passing Descriptors
15.8 Receiving Sender Credentials
15.9 Summary
Exercises
Chapter 16. Nonblocking I/O
16.1 Introduction
16.2 Nonblocking Reads and Writes: 'str_cli' Function (Revisited)
16.3 Nonblocking 'connect'
16.4 Nonblocking 'connect:' Daytime Client
16.5 Nonblocking 'connect:' Web Client
16.6 Nonblocking 'accept'
16.7 Summary
Exercises
Chapter 17. 'ioctl' Operations
17.1 Introduction
17.2 'ioctl' Function
17.3 Socket Operations
17.4 File Operations
17.5 Interface Configuration
17.6 'get_ifi_info' Function
17.7 Interface Operations
17.8 ARP Cache Operations
17.9 Routing Table Operations
17.10 Summary
Exercises
Chapter 18. Routing Sockets
18.1 Introduction
18.2 Datalink Socket Address Structure
18.3 Reading and Writing
18.4 'sysctl' Operations
18.5 'get_ifi_info' Function (Revisited)
18.6 Interface Name and Index Functions
18.7 Summary
Exercises
Chapter 19. Key Management Sockets
19.1 Introduction
19.2 Reading and Writing
19.3 Dumping the Security Association Database (SADB)
19.4 Creating a Static Security Association (SA)
19.5 Dynamically Maintaining SAs
19.6 Summary
Exercises
Chapter 20. Broadcasting
20.1 Introduction
20.2 Broadcast Addresses
20.3 Unicast versus Broadcast
20.4 'dg_cli' Function Using Broadcasting
20.5 Race Conditions
20.6 Summary
Exercises
Chapter 21. Multicasting
21.1 Introduction
21.2 Multicast Addresses
21.3 Multicasting versus Broadcasting on a LAN
21.4 Multicasting on a WAN
21.5 Source-Specific Multicast
21.6 Multicast Socket Options
21.7 'mcast_join' and Related Functions
21.8 'dg_cli' Function Using Multicasting
21.9 Receiving IP Multicast Infrastructure Session Announcements
21.10 Sending and Receiving
21.11 Simple Network Time Protocol (SNTP)
21.12 Summary
Exercises
Chapter 22. Advanced UDP Sockets
22.1 Introduction
22.2 Receiving Flags, Destination IP Address, and Interface Index
22.3 Datagram Truncation
22.4 When to Use UDP Instead of TCP
22.5 Adding Reliability to a UDP Application
22.6 Binding Interface Addresses
22.7 Concurrent UDP Servers
22.8 IPv6 Packet Information
22.9 IPv6 Path MTU Control
22.10 Summary
Exercises
Chapter 23. Advanced SCTP Sockets
23.1 Introduction
23.2 An Autoclosing One-to-Many-Style Server
23.3 Partial Delivery
23.4 Notifications
23.5 Unordered Data
23.6 Binding a Subset of Addresses
23.7 Determining Peer and Local Address Information
23.8 Finding an Association ID Given an IP Address
23.9 Heartbeating and Address Failure
23.10 Peeling Off an Association
23.11 Controlling Timing
23.12 When to Use SCTP Instead of TCP
23.13 Summary
Exercises
Chapter 24. Out-of-Band Data
24.1 Introduction
24.2 TCP Out-of-Band Data
24.3 'sockatmark' Function
24.4 TCP Out-of-Band Data Recap
24.5 Summary
Exercises
Chapter 25. Signal-Driven I/O
25.1 Introduction
25.2 Signal-Driven I/O for Sockets
25.3 UDP Echo Server Using 'SIGIO'
25.4 Summary
Exercises
Chapter 26. Threads
26.1 Introduction
26.2 Basic Thread Functions: Creation and Termination
26.3 'str_cli' Function Using Threads
26.4 TCP Echo Server Using Threads
26.5 Thread-Specific Data
26.6 Web Client and Simultaneous Connections (Continued)
26.7 Mutexes: Mutual Exclusion
26.8 Condition Variables
26.9 Web Client and Simultaneous Connections (Continued)
26.10 Summary
Exercises
Chapter 27. IP Options
27.1 Introduction
27.2 IPv4 Options
27.3 IPv4 Source Route Options
27.4 IPv6 Extension Headers
27.5 IPv6 Hop-by-Hop Options and Destination Options
27.6 IPv6 Routing Header
27.7 IPv6 Sticky Options
27.8 Historical IPv6 Advanced API
27.9 Summary
Exercises
Chapter 28. Raw Sockets
28.1 Introduction
28.2 Raw Socket Creation
28.3 Raw Socket Output
28.4 Raw Socket Input
28.5 'ping' Program
28.6 'traceroute' Program
28.7 An ICMP Message Daemon
28.8 Summary
Exercises
Chapter 29. Datalink Access
29.1 Introduction
29.2 BSD Packet Filter (BPF)
29.3 Datalink Provider Interface (DLPI)
29.4 Linux: 'SOCK_PACKET' and 'PF_PACKET'
29.5 'libpcap': Packet Capture Library
29.6 'libnet': Packet Creation and Injection Library
29.7 Examining the UDP Checksum Field
29.8 Summary
Exercises
Chapter 30. Client/Server Design Alternatives
30.1 Introduction
30.2 TCP Client Alternatives
30.3 TCP Test Client
30.4 TCP Iterative Server
30.5 TCP Concurrent Server, One Child per Client
30.6 TCP Preforked Server, No Locking Around 'accept'
30.7 TCP Preforked Server, File Locking Around 'accept'
30.8 TCP Preforked Server, Thread Locking Around 'accept'
30.9 TCP Preforked Server, Descriptor Passing
30.10 TCP Concurrent Server, One Thread per Client
30.11 TCP Prethreaded Server, per-Thread 'accept'
30.12 TCP Prethreaded Server, Main Thread 'accept'
30.13 Summary
Exercises
Chapter 31. Streams
31.1 Introduction
31.2 Overview
31.3 'getmsg' and 'putmsg' Functions
31.4 'getpmsg' and 'putpmsg' Functions
31.5 'ioctl' Function
31.6 Transport Provider Interface (TPI)
31.7 Summary
Exercises
Appendix A. IPv4, IPv6, ICMPv4, and ICMPv6
A.1 Introduction
A.2 IPv4 Header
A.3 IPv6 Header
A.4 IPv4 Addresses
A.5 IPv6 Addresses
A.6 Internet Control Message Protocols (ICMPv4 and ICMPv6)
Appendix B. Virtual Networks
B.1 Introduction
B.2 The MBone
B.3 The 6bone
B.4 IPv6 Transition: 6to4
Appendix C. Debugging Techniques
C.1 System Call Tracing
C.2 Standard Internet Services
C.3 'sock' Program
C.4 Small Test Programs
C.5 'tcpdump' Program
C.6 'netstat' Program
C.7 'lsof' Program
Appendix D. Miscellaneous Source Code
D.1 'unp.h' Header
D.2 'config.h' Header
D.3 Standard Error Functions
Appendix E. Solutions to Selected Exercises
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 20
Chapter 21
Chapter 22
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Chapter 28
Chapter 29
Chapter 30
Chapter 31
Bibliography
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27.6 IPv6 Routing Header

The IPv6 routing header is used for source routing in IPv6. The first two bytes of the routing header are the same as we showed in Figure 27.7: a next header field followed by a header extension length. The next two bytes specify the routing type and the number of segments left (i.e., how many listed nodes are still to be visited). Only one type of routing header is specified, type 0, and we show its format in Figure 27.11.

Figure 27.11. IPv6 routing header.

graphics/27fig11.gif

An unlimited number of addresses can appear in the routing header (limited only by packet length) and segments left must be equal to or less than the number of addresses in the header. RFC 2460 [Deering and Hinden 1998] specifies the details of how the header is processed as the packet travels to the final destination, along with a detailed example.

The routing header is normally specified as ancillary data with sendmsg and returned as ancillary data by recvmsg. Nothing special needs to be done by the application to send the header: just specify it as ancillary data in a call to sendmsg. To receive the routing header, the IPV6_RECVRTHDR socket option must be enabled, as in


const int on = 1;

setsockopt(sockfd, IPPROTO_IPV6, IPV6_RECVRTHDR, &on, sizeof(on));

Figure 27.12 shows the format of the ancillary data object used to send and receive the routing header. Six functions are defined to create and process the routing header. The following three functions build an option to send:

Figure 27.12. Ancillary data object for IPv6 routing header.

graphics/27fig12.gif

#include <netinet/in.h>

socklen_t inet6_rth_space(int type, int segments) ;

Returns: positive number of bytes if OK, 0 on error

void *inet6_rth_init(void *rthbuf, socklen_t rthlen, int type, int segments);

Returns: non-null pointer if OK, NULL on error

int inet6_rth_add(void *rthbuf, const struct in6_addr *addr);

Returns: 0 if OK, -1 on error

inet6_rth_space returns the number of bytes required to hold a routing header of the specified type (normally specified as IPV6_RTHDR_TYPE_0) with the specified number of segments.

inet6_rth_init initializes the buffer pointed to by rthbuf to contain a routing header of the specified type and the specified number of segments. The return value is the pointer to the buffer, and this pointer is then used as an argument to the next function. inet6_rth_init returns NULL if an error occurs, for instance, when the supplied buffer is not large enough.

inet6_rth_add adds the IPv6 address pointed to by addr to the end of the routing header being constructed. When successful, the segleft member of the routing header is updated to account for the new address.

The following three functions deal with a received routing header:

#include <netinet/in.h>

int inet6_rth_reverse(const void *in, void *out);

Returns: 0 if OK, -1 on error

int inet6_rth_segments(const void *rthbuf);

Returns: number of segments in routing header if OK, -1 on error

struct in6_addr *inet6_rth_getaddr(const void *rthbuf, int index);

Returns: non-null pointer if OK, NULL on error

inet6_rth_reverse takes a routing header that was received (pointed to by in) and creates a new routing header (in the buffer pointed to by out) that sends datagrams along the reverse of that path. The reversal can occur in place; that is, the in and out pointers can point to the same buffer.

inet6_rth_segments returns the number of segments in the routing header described by rthbuf. When successful, the return value is greater than zero.

inet6_rth_getaddr returns a pointer to the IPv6 address specified by index in the routing header described by rthbuf. index must have a value between zero and one less than the value returned by inet6_rth_segments, inclusive.

To demonstrate these options, we create a UDP client and server. The client, shown in Figure 27.13, accepts a source route on the command line like the IPv4 TCP client we showed in Figure 27.6; the server prints the received source route and reverses it to send back to the client.

Create source route

11鈥?1 If more than one argument was supplied, all but the final argument form the source route. We first determine how much space the route header will require with inet6_rth_space, then allocate the necessary space with malloc. We initialize the allocated buffer with inet6_rth_init. Then, for each address in the source route, we convert it to numeric form using host_serv and add it to the source route using inet6_rth_add. This is very similar to our IPv4 TCP client, except that instead of our own helper functions, these library functions are provided by the system.

Look up destination and create socket

22鈥?3 We use host_serv to look up the destination, and create a socket to use.

Set sticky IPV6_RTHDR option and call worker function

24鈥?7 As we will see in Section 27.7, instead of sending the same ancillary data with every packet, we can use setsockopt to apply the routing header to every packet in the session. We only set this option if ptr is non-NULL, meaning that we allocated a route header earlier. Finally, we call the worker function, dg_cli, which we defined in Figure 8.8.

Figure 27.13 IPv6 UDP client with source route.

ipopts/udpcli01.c

 1 #include    "unp.h"

 2 int
 3 main(int argc,  char **argv)
 4  {
 5     int     c,  sockfd, len = 0;
 6     u_char *ptr = NULL;
 7     void     *rth;
 8     struct addrinfo *ai;

 9     if (argc < 2)
10         err_quit("usage: udpcli01 [ <hostname> ... ] <hostname>");

11     if (argc > 2)  {
12         int     i;

13         len = Inet6_rth_space(IPV6_RTHDR_TYPE_0, argc - 2);
14         ptr = Malloc(len);
15         Inet6_rth_init(ptr, len, IPV6_RTHDR_TYPE_0, argc - 2);
16         for (i = 1; i < argc - 1; i++)  {
17             ai = Host_serv(argv[i], NULL, AF_INET6, 0);
18             Inet6_rth_add(ptr,
19                           &((struct sockaddr_in6 *) ai->ai_addr)->sin6_addr);
20         }
21     }

22     ai = Host_serv(argv[argc - 1], SERV_PORT_STR, AF_INET6, SOCK_DGRAM);

23     sockfd = Socket(ai->ai_family, ai->ai_socktype, ai->ai_protocol);

24     if (ptr)  {
25         Setsockopt (sockfd, IPPROTO_IPV6, IPV6_RTHDR, ptr, len);
26         free (ptr);
27     }

28     dg_cli (stdin, sockfd, ai->ai_addr, ai->ai_addrlen); /* do it all */

29     exit (0);
30  }

Our server is the same simple UDP server as before: open a socket and call dg_echo. The setup is trivial, so we do not show it. Instead, Figure 27.14 shows our dg_echo function, which prints the source route if one was received and reverses it for use in returning the packet.

Turn on IPV6_RECVRTHDR option and set up msghdr struct

12鈥?3 To receive the incoming source route, we must set the IPV6_RECVRTHDR socket option. We must also use recvmsg, so we set up the unchanging fields of a msghdr structure.

Set up modifiable fields and call recvmsg

21鈥?4 We set the length fields to the appropriate sizes and call recvmsg.

Figure 27.14 dg_echo function that prints and reverses IPv6 source route.

ipopts/dgechoprintroute.c

 1 #include     "unp.h"

 2 void
 3 dg_echo(int sockfd, SA *pcliaddr, socklen_t clilen)
 4 {
 5     int     n;
 6     char    mesg[MAXLINE];
 7     int     on;
 8     char    control[MAXLINE];
 9     struct msghdr msg;
10     struct cmsghdr *cmsg;
11     struct iovec iov[1];

12     on = 1;
13     Setsockopt (sockfd, IPPROTO_IPV6, IPV6_RECVRTHDR, &on, sizeof(on));

14     bzero (&msg, sizeof(msg));
15     iov[0].iov_base = mesg;
16     msg.msg_name = pcliaddr;
17     msg.msg_iov = iov;
18     msg.msg_iovlen = 1;
19     msg.msg_control = control;
20     for ( ; ; )  {
21         msg.msg_namelen = clilen;
22         msg.msg_controllen = sizeof(control);
23         iov[0].iov_len = MAXLINE;
24         n = Recvmsg (sockfd, &msg, 0);

25         for (cmsg = CMSG_FIRSTHDR(&msg); cmsg != NULL;
26              cmsg = CMSG_NXTHDR (&msg, cmsg))  {
27             if (cmsg->cmsg_level == IPPROTO_IPV6 &&
28                 cmsg->cmsg_type == IPV6_RTHDR)  {
29                 inet6_srcrt_print(CMSG_DATA(cmsg));
30                 Inet6_rth_reverse(CMSG_DATA(cmsg), CMSG_DATA(cmsg));
31             }
32         }
33         iov[0].iov_len = n;
34         Sendmsg(sockfd, &msg, 0);
35     }
36 }

Find and process route header

25鈥?2 We loop through the ancillary data using CMSG_FIRSTHDR and CMSG_NXTHDR. Even though we are only expecting one piece of ancillary data, it is good practice to loop like this. If we do find a routing header, we print it with our inet6_srcrt_print function (Figure 27.15). We then reverse the route with inet6_rth_reverse so that we can use it to return the packet along the same path. In this case, inet6_rth_reverse works on the route in place, so that we can use the same ancillary data to send the return packet.

Echo packet

33鈥?4 We set the length of the data to send, and use sendmsg to return the packet.

Figure 27.15 inet6_srcrt_print function: prints a received IPv6 source route.

ipopts/sourceroute6.c

 1 #include    "unp.h"
 2 void
 3 inet6_srcrt_print(void *ptr)
 4 {
 5     int     i, segments;
 6     char    str[INET6_ADDRSTRLEN];

 7     segments = Inet6_rth_segments(ptr);
 8     printf("received source route: ");
 9     for (i = 0; i < segments; i++)
10         printf ("%s ", Inet_ntop(AF_INET6, Inet6_rth_getaddr(ptr, i),
11                                  str, sizeof(str)));
12     printf("\n");
13  }

Our inet6_srcrt_print is almost trivial, thanks to the IPv6 route helper functions.

Determine number of segments in route

7 We first use inet6_rth_segments to determine the number of segments present in the route.

Loop through each segment

9鈥?1 We loop through all the segments, calling inet6_rth_getaddr for each one and converting the address to presentation form using inet_ntop.

Our client and server that handle IPv6 source routes do not need to know how the source route is formatted in the packet. The library functions the API provides hide the details of the packet format from us, yet give us all the flexibility we had when we built the option from scratch in IPv4.

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