9.2 Interface Models
There are two types of SCTP sockets: a
one-to-one socket and a
one-to-many socket. A one-to-one
socket corresponds to exactly one SCTP association. (Recall from
Section 2.5 that an
SCTP association is a connection between two systems, but may
involve more than two IP addresses due to multihoming.) This
mapping is similar to the relationship between a TCP socket and a
TCP connection. With a one-to-many socket, several SCTP
associations can be active on a given socket simultaneously. This
mapping is similar to the manner in which a UDP socket bound to a
particular port can receive interleaved datagrams from several
remote UDP endpoints that are all simultaneously sending data.
When deciding which style of interface to use,
the application needs to consider several factors, including:
-
What type of server is being written,
iterative or concurrent?
-
How many socket descriptors does the server wish
to manage?
-
Is it important to optimize the association
setup to enable data on the third (and possibly fourth) packet of
the four-way handshake?
-
How much connection state does the application
wish to maintain?
When the sockets API for SCTP was under
development, different terminology was used for the two styles of
sockets, and readers may sometimes encounter these older terms in
documentation or source code. The original term for the one-to-one
socket was a "TCP-style" socket, and the original term for a
one-to-many socket was a "UDP-style" socket.
These style terms were later dropped because
they tended to cause confusion by creating expectations that SCTP
would behave more like TCP or UDP, depending on which style of
socket was used. In fact, these terms referred to only one aspect
of the differences between TCP and UDP sockets (i.e., whether a
socket supports multiple concurrent transport-layer associations).
The current terminology ("one-to-one" versus "one-to-many") focuses
our attention on the key difference between the two socket styles.
Finally, note that some writers use the term "many-to-one" instead
of "one-to-many"; the terms are interchangeable.
The One-to-One Style
The one-to-one style was developed to ease the
porting of existing TCP applications to SCTP. It provides nearly an
identical model to that described in Chapter 4. There are some
differences one should be aware of, especially when porting
existing TCP applications to SCTP using this style.
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Any socket
options must be converted to the SCTP equivalent. Two commonly
found options are TCP_NODELAY and TCP_MAXSEG.
These can be easily mapped to SCTP_NODELAY and
SCTP_MAXSEG.
-
SCTP preserves
message boundaries; thus, application-layer message boundaries are
not required. For example, an application protocol based on TCP
might do a write() system call to write a two-byte message
length field, x, followed by a
write() system call that writes x bytes of data. However, if this is done with
SCTP, the receiving SCTP will receive two separate messages (i.e.,
the read call will return twice: once with a two-byte message, and
then again with an x byte
message).
-
Some TCP
applications use a half-close to signal the end of input to the
other side. To port such applications to SCTP, the
application-layer protocol will need to be rewritten so that the
application signals the end of input in the application data
stream.
-
The
send function can be used in the normal fashion. For the
sendto and sendmsg functions, any address
information included is treated as an override of the primary
destination address (see Section
2.8).
A typical user of the one-to-one style will
follow the timeline shown in Figure 9.1. When the server is started, it opens a
socket, binds to an address, and waits for a client connection with
the accept system call. Sometime later, the client is
started, it opens a socket, and initiates an association with the
server. We assume the client sends a request to the server, the
server processes the request, and the server sends back a reply to
the client. This cycle continues until the client initiates a
shutdown of the association. This action closes the association,
whereupon the server either exits or waits for a new association.
As can be seen by comparison to a typical TCP exchange, an SCTP
one-to-one socket exchange proceeds in a fashion similar to that
shown in Figure 4.1.
A one-to-one-style SCTP socket is an IP socket
(family AF_INET or AF_INET6), with type
SOCK_STREAM and protocol IPPROTO_SCTP.
The One-to-Many Style
The one-to-many style provides an application
writer the ability to write a server without managing a large
number of socket descriptors. A single socket descriptor will
represent multiple associations, much the same way that a UDP
socket can receive messages from multiple clients. An association
identifier is used to identify a single association on a
one-to-many-style socket. This association identifier is a value of
type sctp_assoc_t; it is normally an integer. It is an
opaque value; an application should not use an association
identifier that it has not previously been given by the kernel.
Users of the one-to-many style should keep the following issues in
mind:
-
When the client
closes the association, the server side will automatically close as
well, thus removing any state for the association inside the
kernel.
-
Using the
one-to-many style is the only method that can be used to cause data
to be piggybacked on the third or fourth packet of the four-way
handshake (see Exercise
9.3).
-
Any
sendto, sendmsg, or sctp_sendmsg to an
address for which an association does not yet exist will cause an
active open to be attempted, thus creating (if successful) a new
association with that address. This behavior occurs even if the
application doing the send has called the listen function
to request a passive open.
-
The user must
use the sendto, sendmsg, or sctp_sendmsg
functions, and may not use the send or write
function. (If the sctp_peeloff function is used to create
a one-to-one-style socket, send or write may be
used on it.)
-
Anytime one of
the send functions is called, the primary destination address that
was chosen by the system at association initiation time (Section
2.8) will be used unless the MSG_ADDR_OVER flag is set
by the caller in a supplied sctp_sndrcvinfo structure. To
supply this, the caller needs to use the sendmsg function
with ancillary data, or the sctp_sendmsg function.
-
Association
events (one of a number of SCTP notifications discussed in
Section 9.14) may
be enabled, so if an application does not wish to receive these
events, it should disable them explicitly using the
SCTP_EVENTS socket option. By default, the only event that
is enabled is the sctp_data_io_event, which provides
ancillary data to the recvmsg and sctp_recvmsg
call. This default setting applies to both the one-to-one and
one-to-many style.
When the SCTP sockets API was first developed,
the one-to-many-style interface was defined to have the association
notification turned on by default as well. Later versions of the
API document have since disabled all notifications except the
sctp_data_io_event for both the one-to-one- and
one-to-many-style interface. However not all implementations may
have this behavior. It is always good practice for an application
writer to explicitly disable (or enable) the notifications that are
unwanted (or desired). This explicit approach assures the developer
that the expected behavior will result no matter which OS the code
is ported to.
A typical one-to-many style timeline is depicted
in Figure 9.2. First, the
server is started, creates a socket, binds to an address, calls
listen to enable client associations, and calls
sctp_recvmsg, which blocks waiting for the first message
to arrive. A client opens a socket and calls sctp_sendto,
which implicitly sets up the association and piggybacks the data
request to the server on the third packet of the four-way
handshake. The server receives the request, and processes and sends
back a reply. The client receives the reply and closes the socket,
thus closing the association. The server loops back to receive the
next message.
This example shows an iterative server, where
(possibly interleaved) messages from many associations (i.e., many
clients) can be processed by a single thread of control. With SCTP,
a one-to-many socket can also be used in conjunction with the
sctp_peeloff function (see Section 9.12) to
allow the iterative and concurrent server models to be combined as
follows:
-
The
sctp_peeloff function can be used to peel off a particular
association (for example, a long-running session) from a
one-to-many socket into its own one-to-one socket.
-
The one-to-one
socket of the extracted association can then be dispatched to its
own thread or forked process (as in the concurrent model).
-
Meanwhile, the
main thread continues to handle messages from any remaining
associations in an iterative fashion on the original socket.
A one-to-many-style SCTP socket is an IP socket
(family AF_INET or AF_INET6) with type
SOCK_SEQPACKET and protocol IPPROTO_SCTP.
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