Home
小杰的博客 Prev Page Prev Page
?
Main Page
Table of content
Copyright
Addison-Wesley Professional Computing Series
Foreword
Preface
Introduction
Changes from the Second Edition
Using This Book
Source Code and Errata Availability
Acknowledgments
Part 1: Introduction and TCP/IP
Chapter 1. Introduction
1.1 Introduction
1.2 A Simple Daytime Client
1.3 Protocol Independence
1.4 Error Handling: Wrapper Functions
1.5 A Simple Daytime Server
1.6 Roadmap to Client/Server Examples in the Text
1.7 OSI Model
1.8 BSD Networking History
1.9 Test Networks and Hosts
1.10 Unix Standards
1.11 64-Bit Architectures
1.12 Summary
Exercises
Chapter 2. The Transport Layer: TCP, UDP, and SCTP
2.1 Introduction
2.2 The Big Picture
2.3 User Datagram Protocol (UDP)
2.4 Transmission Control Protocol (TCP)
2.5 Stream Control Transmission Protocol (SCTP)
2.6 TCP Connection Establishment and Termination
2.7 TIME_WAIT State
2.8 SCTP Association Establishment and Termination
2.9 Port Numbers
2.10 TCP Port Numbers and Concurrent Servers
2.11 Buffer Sizes and Limitations
2.12 Standard Internet Services
2.13 Protocol Usage by Common Internet Applications
2.14 Summary
Exercises
Part 2: Elementary Sockets
Chapter 3. Sockets Introduction
3.1 Introduction
3.2 Socket Address Structures
3.3 Value-Result Arguments
3.4 Byte Ordering Functions
3.5 Byte Manipulation Functions
3.6 'inet_aton', 'inet_addr', and 'inet_ntoa' Functions
3.7 'inet_pton' and 'inet_ntop' Functions
3.8 'sock_ntop' and Related Functions
3.9 'readn', 'writen', and 'readline' Functions
3.10 Summary
Exercises
Chapter 4. Elementary TCP Sockets
4.1 Introduction
4.2 'socket' Function
4.3 'connect' Function
4.4 'bind' Function
4.5 'listen' Function
4.6 'accept' Function
4.7 'fork' and 'exec' Functions
4.8 Concurrent Servers
4.9 'close' Function
4.10 'getsockname' and 'getpeername' Functions
4.11 Summary
Exercises
Chapter 5. TCP Client/Server Example
5.1 Introduction
5.2 TCP Echo Server: 'main' Function
5.3 TCP Echo Server: 'str_echo' Function
5.4 TCP Echo Client: 'main' Function
5.5 TCP Echo Client: 'str_cli' Function
5.6 Normal Startup
5.7 Normal Termination
5.8 POSIX Signal Handling
5.9 Handling 'SIGCHLD' Signals
5.10 'wait' and 'waitpid' Functions
5.11 Connection Abort before 'accept' Returns
5.12 Termination of Server Process
5.13 'SIGPIPE' Signal
5.14 Crashing of Server Host
5.15 Crashing and Rebooting of Server Host
5.16 Shutdown of Server Host
5.17 Summary of TCP Example
5.18 Data Format
5.19 Summary
Exercises
Chapter 6. I/O Multiplexing: The 'select' and 'poll' Functions
6.1 Introduction
6.2 I/O Models
6.3 'select' Function
6.4 'str_cli' Function (Revisited)
6.5 Batch Input and Buffering
6.6 'shutdown' Function
6.7 'str_cli' Function (Revisited Again)
6.8 TCP Echo Server (Revisited)
6.9 'pselect' Function
6.10 'poll' Function
6.11 TCP Echo Server (Revisited Again)
6.12 Summary
Exercises
Chapter 7. Socket Options
7.1 Introduction
7.2 'getsockopt' and 'setsockopt' Functions
7.3 Checking if an Option Is Supported and Obtaining the Default
7.4 Socket States
7.5 Generic Socket Options
7.6 IPv4 Socket Options
7.7 ICMPv6 Socket Option
7.8 IPv6 Socket Options
7.9 TCP Socket Options
7.10 SCTP Socket Options
7.11 'fcntl' Function
7.12 Summary
Exercises
Chapter 8. Elementary UDP Sockets
8.1 Introduction
8.2 'recvfrom' and 'sendto' Functions
8.3 UDP Echo Server: 'main' Function
8.4 UDP Echo Server: 'dg_echo' Function
8.5 UDP Echo Client: 'main' Function
8.6 UDP Echo Client: 'dg_cli' Function
8.7 Lost Datagrams
8.8 Verifying Received Response
8.9 Server Not Running
8.10 Summary of UDP Example
8.11 'connect' Function with UDP
8.12 'dg_cli' Function (Revisited)
8.13 Lack of Flow Control with UDP
8.14 Determining Outgoing Interface with UDP
8.15 TCP and UDP Echo Server Using 'select'
8.16 Summary
Exercises
Chapter 9. Elementary SCTP Sockets
9.1 Introduction
9.2 Interface Models
9.3 'sctp_bindx' Function
9.4 'sctp_connectx' Function
9.5 'sctp_getpaddrs' Function
9.6 'sctp_freepaddrs' Function
9.7 'sctp_getladdrs' Function
9.8 'sctp_freeladdrs' Function
9.9 'sctp_sendmsg' Function
9.10 'sctp_recvmsg' Function
9.11 'sctp_opt_info' Function
9.12 'sctp_peeloff' Function
9.13 'shutdown' Function
9.14 Notifications
9.15 Summary
Exercises
Chapter 10. SCTP Client/Server Example
10.1 Introduction
10.2 SCTP One-to-Many-Style Streaming Echo Server: 'main' Function
10.3 SCTP One-to-Many-Style Streaming Echo Client: 'main' Function
10.4 SCTP Streaming Echo Client: 'str_cli' Function
10.5 Exploring Head-of-Line Blocking
10.6 Controlling the Number of Streams
10.7 Controlling Termination
10.8 Summary
Exercises
Chapter 11. Name and Address Conversions
11.1 Introduction
11.2 Domain Name System (DNS)
11.3 'gethostbyname' Function
11.4 'gethostbyaddr' Function
11.5 'getservbyname' and 'getservbyport' Functions
11.6 'getaddrinfo' Function
11.7 'gai_strerror' Function
11.8 'freeaddrinfo' Function
11.9 'getaddrinfo' Function: IPv6
11.10 'getaddrinfo' Function: Examples
11.11 'host_serv' Function
11.12 'tcp_connect' Function
11.13 'tcp_listen' Function
11.14 'udp_client' Function
11.15 'udp_connect' Function
11.16 'udp_server' Function
11.17 'getnameinfo' Function
11.18 Re-entrant Functions
11.19 'gethostbyname_r' and 'gethostbyaddr_r' Functions
11.20 Obsolete IPv6 Address Lookup Functions
11.21 Other Networking Information
11.22 Summary
Exercises
Part 3: Advanced Sockets
Chapter 12. IPv4 and IPv6 Interoperability
12.1 Introduction
12.2 IPv4 Client, IPv6 Server
12.3 IPv6 Client, IPv4 Server
12.4 IPv6 Address-Testing Macros
12.5 Source Code Portability
12.6 Summary
Exercises
Chapter 13. Daemon Processes and the 'inetd' Superserver
13.1 Introduction
13.2 'syslogd' Daemon
13.3 'syslog' Function
13.4 'daemon_init' Function
13.5 'inetd' Daemon
13.6 'daemon_inetd' Function
13.7 Summary
Exercises
Chapter 14. Advanced I/O Functions
14.1 Introduction
14.2 Socket Timeouts
14.3 'recv' and 'send' Functions
14.4 'readv' and 'writev' Functions
14.5 'recvmsg' and 'sendmsg' Functions
14.6 Ancillary Data
14.7 How Much Data Is Queued?
14.8 Sockets and Standard I/O
14.9 Advanced Polling
14.10 Summary
Exercises
Chapter 15. Unix Domain Protocols
15.1 Introduction
15.2 Unix Domain Socket Address Structure
15.3 'socketpair' Function
15.4 Socket Functions
15.5 Unix Domain Stream Client/Server
15.6 Unix Domain Datagram Client/Server
15.7 Passing Descriptors
15.8 Receiving Sender Credentials
15.9 Summary
Exercises
Chapter 16. Nonblocking I/O
16.1 Introduction
16.2 Nonblocking Reads and Writes: 'str_cli' Function (Revisited)
16.3 Nonblocking 'connect'
16.4 Nonblocking 'connect:' Daytime Client
16.5 Nonblocking 'connect:' Web Client
16.6 Nonblocking 'accept'
16.7 Summary
Exercises
Chapter 17. 'ioctl' Operations
17.1 Introduction
17.2 'ioctl' Function
17.3 Socket Operations
17.4 File Operations
17.5 Interface Configuration
17.6 'get_ifi_info' Function
17.7 Interface Operations
17.8 ARP Cache Operations
17.9 Routing Table Operations
17.10 Summary
Exercises
Chapter 18. Routing Sockets
18.1 Introduction
18.2 Datalink Socket Address Structure
18.3 Reading and Writing
18.4 'sysctl' Operations
18.5 'get_ifi_info' Function (Revisited)
18.6 Interface Name and Index Functions
18.7 Summary
Exercises
Chapter 19. Key Management Sockets
19.1 Introduction
19.2 Reading and Writing
19.3 Dumping the Security Association Database (SADB)
19.4 Creating a Static Security Association (SA)
19.5 Dynamically Maintaining SAs
19.6 Summary
Exercises
Chapter 20. Broadcasting
20.1 Introduction
20.2 Broadcast Addresses
20.3 Unicast versus Broadcast
20.4 'dg_cli' Function Using Broadcasting
20.5 Race Conditions
20.6 Summary
Exercises
Chapter 21. Multicasting
21.1 Introduction
21.2 Multicast Addresses
21.3 Multicasting versus Broadcasting on a LAN
21.4 Multicasting on a WAN
21.5 Source-Specific Multicast
21.6 Multicast Socket Options
21.7 'mcast_join' and Related Functions
21.8 'dg_cli' Function Using Multicasting
21.9 Receiving IP Multicast Infrastructure Session Announcements
21.10 Sending and Receiving
21.11 Simple Network Time Protocol (SNTP)
21.12 Summary
Exercises
Chapter 22. Advanced UDP Sockets
22.1 Introduction
22.2 Receiving Flags, Destination IP Address, and Interface Index
22.3 Datagram Truncation
22.4 When to Use UDP Instead of TCP
22.5 Adding Reliability to a UDP Application
22.6 Binding Interface Addresses
22.7 Concurrent UDP Servers
22.8 IPv6 Packet Information
22.9 IPv6 Path MTU Control
22.10 Summary
Exercises
Chapter 23. Advanced SCTP Sockets
23.1 Introduction
23.2 An Autoclosing One-to-Many-Style Server
23.3 Partial Delivery
23.4 Notifications
23.5 Unordered Data
23.6 Binding a Subset of Addresses
23.7 Determining Peer and Local Address Information
23.8 Finding an Association ID Given an IP Address
23.9 Heartbeating and Address Failure
23.10 Peeling Off an Association
23.11 Controlling Timing
23.12 When to Use SCTP Instead of TCP
23.13 Summary
Exercises
Chapter 24. Out-of-Band Data
24.1 Introduction
24.2 TCP Out-of-Band Data
24.3 'sockatmark' Function
24.4 TCP Out-of-Band Data Recap
24.5 Summary
Exercises
Chapter 25. Signal-Driven I/O
25.1 Introduction
25.2 Signal-Driven I/O for Sockets
25.3 UDP Echo Server Using 'SIGIO'
25.4 Summary
Exercises
Chapter 26. Threads
26.1 Introduction
26.2 Basic Thread Functions: Creation and Termination
26.3 'str_cli' Function Using Threads
26.4 TCP Echo Server Using Threads
26.5 Thread-Specific Data
26.6 Web Client and Simultaneous Connections (Continued)
26.7 Mutexes: Mutual Exclusion
26.8 Condition Variables
26.9 Web Client and Simultaneous Connections (Continued)
26.10 Summary
Exercises
Chapter 27. IP Options
27.1 Introduction
27.2 IPv4 Options
27.3 IPv4 Source Route Options
27.4 IPv6 Extension Headers
27.5 IPv6 Hop-by-Hop Options and Destination Options
27.6 IPv6 Routing Header
27.7 IPv6 Sticky Options
27.8 Historical IPv6 Advanced API
27.9 Summary
Exercises
Chapter 28. Raw Sockets
28.1 Introduction
28.2 Raw Socket Creation
28.3 Raw Socket Output
28.4 Raw Socket Input
28.5 'ping' Program
28.6 'traceroute' Program
28.7 An ICMP Message Daemon
28.8 Summary
Exercises
Chapter 29. Datalink Access
29.1 Introduction
29.2 BSD Packet Filter (BPF)
29.3 Datalink Provider Interface (DLPI)
29.4 Linux: 'SOCK_PACKET' and 'PF_PACKET'
29.5 'libpcap': Packet Capture Library
29.6 'libnet': Packet Creation and Injection Library
29.7 Examining the UDP Checksum Field
29.8 Summary
Exercises
Chapter 30. Client/Server Design Alternatives
30.1 Introduction
30.2 TCP Client Alternatives
30.3 TCP Test Client
30.4 TCP Iterative Server
30.5 TCP Concurrent Server, One Child per Client
30.6 TCP Preforked Server, No Locking Around 'accept'
30.7 TCP Preforked Server, File Locking Around 'accept'
30.8 TCP Preforked Server, Thread Locking Around 'accept'
30.9 TCP Preforked Server, Descriptor Passing
30.10 TCP Concurrent Server, One Thread per Client
30.11 TCP Prethreaded Server, per-Thread 'accept'
30.12 TCP Prethreaded Server, Main Thread 'accept'
30.13 Summary
Exercises
Chapter 31. Streams
31.1 Introduction
31.2 Overview
31.3 'getmsg' and 'putmsg' Functions
31.4 'getpmsg' and 'putpmsg' Functions
31.5 'ioctl' Function
31.6 Transport Provider Interface (TPI)
31.7 Summary
Exercises
Appendix A. IPv4, IPv6, ICMPv4, and ICMPv6
A.1 Introduction
A.2 IPv4 Header
A.3 IPv6 Header
A.4 IPv4 Addresses
A.5 IPv6 Addresses
A.6 Internet Control Message Protocols (ICMPv4 and ICMPv6)
Appendix B. Virtual Networks
B.1 Introduction
B.2 The MBone
B.3 The 6bone
B.4 IPv6 Transition: 6to4
Appendix C. Debugging Techniques
C.1 System Call Tracing
C.2 Standard Internet Services
C.3 'sock' Program
C.4 Small Test Programs
C.5 'tcpdump' Program
C.6 'netstat' Program
C.7 'lsof' Program
Appendix D. Miscellaneous Source Code
D.1 'unp.h' Header
D.2 'config.h' Header
D.3 Standard Error Functions
Appendix E. Solutions to Selected Exercises
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 20
Chapter 21
Chapter 22
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Chapter 28
Chapter 29
Chapter 30
Chapter 31
Bibliography
?
[ Team LiB ] Previous Section Next Section

14.8 Sockets and Standard I/O

In all our examples so far, we have used what is sometimes called Unix I/O, the read and write functions and their variants (recv, send, etc.). These functions work with descriptors and are normally implemented as system calls within the Unix kernel.

Another method of performing I/O is the standard I/O library. It is specified by the ANSI C standard and is intended to be portable to non-Unix systems that support ANSI C. The standard I/O library handles some of the details that we must worry about ourselves when using the Unix I/O functions, such as automatically buffering the input and output streams. Unfortunately, its handling of a stream's buffering can present a new set of problems we must worry about. Chapter 5 of APUE covers the standard I/O library in detail, and [Plauger 1992] presents and discusses a complete implementation of the standard I/O library.

The term stream is used with the standard I/O library, as in "we open an input stream" or "we flush the output stream." Do not confuse this with the STREAMS subsystem, which we will discuss in Chapter 31.

The standard I/O library can be used with sockets, but there are a few items to consider:

  • A standard I/O stream can be created from any descriptor by calling the fdopen function. Similarly, given a standard I/O stream, we can obtain the corresponding descriptor by calling fileno. Our first encounter with fileno was in Figure 6.9 when we wanted to call select on a standard I/O stream. select works only with descriptors, so we had to obtain the descriptor for the standard I/O stream.

  • TCP and UDP sockets are full-duplex. Standard I/O streams can also be full-duplex: we just open the stream with a type of r+, which means read-write. But on such a stream, an output function cannot be followed by an input function without an intervening call to fflush, fseek, fsetpos, or rewind. Similarly, an input function cannot be followed by an output function without an intervening call to fseek, fsetpos, or rewind, unless the input function encounters an EOF. The problem with these latter three functions is that they all call lseek, which fails on a socket.

  • The easiest way to handle this read-write problem is to open two standard I/O streams for a given socket: one for reading and one for writing.

Example: str_echo Function Using Standard I/O

We now show an alternate version of our TCP echo server (Figure 5.3), which uses standard I/O instead of read and writen. Figure 14.14 is a version of our str_echo function that uses standard I/O. (This version has a problem that we will describe shortly.)

Figure 14.14 str_echo function recoded to use standard I/O.

advio/str_echo_stdio02.c

 1 #include    "unp.h"

 2 void
 3 str_echo(int sockfd)
 4 {
 5     char     line[MAXLINE];
 6     FILE    *fpin,  *fpout;

 7     fpin = Fdopen(sockfd, "r");
 8     fpout = Fdopen(sockfd, "w");

 9     while (Fgets(line, MAXLINE, fpin) != NULL)
10         Fputs(line, fpout);
11 }
Convert descriptor into input stream and output stream

7鈥?0 Two standard I/O streams are created by fdopen: one for input and one for output. The calls to read and writen are replaced with calls to fgets and fputs.

If we run our server with this version of str_echo and then run our client, we see the following:

hpux % tcpcli02 206.168.112.96

 

hello, world

we type this line, but nothing is echoed

and hi

and this one, still no echo

hello??

and this one, still no echo

^D

and our EOF character

hello, world

and then the three echoed lines are output

and hi

 

hello??

 

There is a buffering problem here because nothing is echoed by the server until we enter our EOF character. The following steps take place:

  • We type the first line of input and it is sent to the server.

  • The server reads the line with fgets and echoes it with fputs.

  • The server's standard I/O stream is fully buffered by the standard I/O library. This means the library copies the echoed line into its standard I/O buffer for this stream, but does not write the buffer to the descriptor, because the buffer is not full.

  • We type the second line of input and it is sent to the server.

  • The server reads the line with fgets and echoes it with fputs.

  • Again, the server's standard I/O library just copies the line into its buffer, but does not write the buffer because it is still not full.

  • The same scenario happens with the third line of input that we enter.

  • We type our EOF character, and our str_cli function (Figure 6.13) calls shutdown, sending a FIN to the server.

  • The server TCP receives the FIN, which fgets reads, causing fgets to return a null pointer.

  • The str_echo function returns to the server main function (Figure 5.12) and the child terminates by calling exit.

  • The C library function exit calls the standard I/O cleanup function (pp. 162鈥?64 of APUE). The output buffer that was partially filled by our calls to fputs is now output.

  • The server child process terminates, causing its connected socket to be closed, sending a FIN to the client, completing the TCP four-packet termination sequence.

  • The three echoed lines are received by our str_cli function and output.

  • str_cli then receives an EOF on its socket, and the client terminates.

The problem here is the buffering performed automatically by the standard I/O library on the server. There are three types of buffering performed by the standard I/O library:

  1. Fully buffered means that I/O takes place only when the buffer is full, the process explicitly calls fflush, or the process terminates by calling exit. A common size for the standard I/O buffer is 8,192 bytes.

  2. Line buffered means that I/O takes place when a newline is encountered, when the process calls fflush, or when the process terminates by calling exit.

  3. Unbuffered means that I/O takes place each time a standard I/O output function is called.

Most Unix implementations of the standard I/O library use the following rules:

  • Standard error is always unbuffered.

  • Standard input and standard output are fully buffered, unless they refer to a terminal device, in which case, they are line buffered.

  • All other streams are fully buffered unless they refer to a terminal device, in which case, they are line buffered.

Since a socket is not a terminal device, the problem seen with our str_echo function in Figure 14.14 is that the output stream (fpout) is fully buffered. One way around this is to force the output stream to be line buffered by calling setvbuf. Another is to force each echoed line to be output by calling fflush after each call to fputs. But in practice, either of these solutions is still error-prone and may interact badly with the Nagle algorithm described in Section 7.9. In most cases, the best solution is to avoid using the standard I/O library altogether for sockets and operate on buffers instead of lines, as described in Section 3.9. Using standard I/O on sockets may make sense when the convenience of standard I/O streams outweighs the concerns about bugs due to buffering, but these are rare cases.

Be aware that some implementations of the standard I/O library still have a problem with descriptors greater than 255. This can be a problem with network servers that handle lots of descriptors. Check the definition of the FILE structure in your <stdio.h> header to see what type of variable holds the descriptor.

[ Team LiB ] Previous Section Next Section
Converted from CHM to HTML with chm2web Pro 2.85 (unicode)