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Table of content
Copyright
Addison-Wesley Professional Computing Series
Foreword
Preface
Introduction
Changes from the Second Edition
Using This Book
Source Code and Errata Availability
Acknowledgments
Part 1: Introduction and TCP/IP
Chapter 1. Introduction
1.1 Introduction
1.2 A Simple Daytime Client
1.3 Protocol Independence
1.4 Error Handling: Wrapper Functions
1.5 A Simple Daytime Server
1.6 Roadmap to Client/Server Examples in the Text
1.7 OSI Model
1.8 BSD Networking History
1.9 Test Networks and Hosts
1.10 Unix Standards
1.11 64-Bit Architectures
1.12 Summary
Exercises
Chapter 2. The Transport Layer: TCP, UDP, and SCTP
2.1 Introduction
2.2 The Big Picture
2.3 User Datagram Protocol (UDP)
2.4 Transmission Control Protocol (TCP)
2.5 Stream Control Transmission Protocol (SCTP)
2.6 TCP Connection Establishment and Termination
2.7 TIME_WAIT State
2.8 SCTP Association Establishment and Termination
2.9 Port Numbers
2.10 TCP Port Numbers and Concurrent Servers
2.11 Buffer Sizes and Limitations
2.12 Standard Internet Services
2.13 Protocol Usage by Common Internet Applications
2.14 Summary
Exercises
Part 2: Elementary Sockets
Chapter 3. Sockets Introduction
3.1 Introduction
3.2 Socket Address Structures
3.3 Value-Result Arguments
3.4 Byte Ordering Functions
3.5 Byte Manipulation Functions
3.6 'inet_aton', 'inet_addr', and 'inet_ntoa' Functions
3.7 'inet_pton' and 'inet_ntop' Functions
3.8 'sock_ntop' and Related Functions
3.9 'readn', 'writen', and 'readline' Functions
3.10 Summary
Exercises
Chapter 4. Elementary TCP Sockets
4.1 Introduction
4.2 'socket' Function
4.3 'connect' Function
4.4 'bind' Function
4.5 'listen' Function
4.6 'accept' Function
4.7 'fork' and 'exec' Functions
4.8 Concurrent Servers
4.9 'close' Function
4.10 'getsockname' and 'getpeername' Functions
4.11 Summary
Exercises
Chapter 5. TCP Client/Server Example
5.1 Introduction
5.2 TCP Echo Server: 'main' Function
5.3 TCP Echo Server: 'str_echo' Function
5.4 TCP Echo Client: 'main' Function
5.5 TCP Echo Client: 'str_cli' Function
5.6 Normal Startup
5.7 Normal Termination
5.8 POSIX Signal Handling
5.9 Handling 'SIGCHLD' Signals
5.10 'wait' and 'waitpid' Functions
5.11 Connection Abort before 'accept' Returns
5.12 Termination of Server Process
5.13 'SIGPIPE' Signal
5.14 Crashing of Server Host
5.15 Crashing and Rebooting of Server Host
5.16 Shutdown of Server Host
5.17 Summary of TCP Example
5.18 Data Format
5.19 Summary
Exercises
Chapter 6. I/O Multiplexing: The 'select' and 'poll' Functions
6.1 Introduction
6.2 I/O Models
6.3 'select' Function
6.4 'str_cli' Function (Revisited)
6.5 Batch Input and Buffering
6.6 'shutdown' Function
6.7 'str_cli' Function (Revisited Again)
6.8 TCP Echo Server (Revisited)
6.9 'pselect' Function
6.10 'poll' Function
6.11 TCP Echo Server (Revisited Again)
6.12 Summary
Exercises
Chapter 7. Socket Options
7.1 Introduction
7.2 'getsockopt' and 'setsockopt' Functions
7.3 Checking if an Option Is Supported and Obtaining the Default
7.4 Socket States
7.5 Generic Socket Options
7.6 IPv4 Socket Options
7.7 ICMPv6 Socket Option
7.8 IPv6 Socket Options
7.9 TCP Socket Options
7.10 SCTP Socket Options
7.11 'fcntl' Function
7.12 Summary
Exercises
Chapter 8. Elementary UDP Sockets
8.1 Introduction
8.2 'recvfrom' and 'sendto' Functions
8.3 UDP Echo Server: 'main' Function
8.4 UDP Echo Server: 'dg_echo' Function
8.5 UDP Echo Client: 'main' Function
8.6 UDP Echo Client: 'dg_cli' Function
8.7 Lost Datagrams
8.8 Verifying Received Response
8.9 Server Not Running
8.10 Summary of UDP Example
8.11 'connect' Function with UDP
8.12 'dg_cli' Function (Revisited)
8.13 Lack of Flow Control with UDP
8.14 Determining Outgoing Interface with UDP
8.15 TCP and UDP Echo Server Using 'select'
8.16 Summary
Exercises
Chapter 9. Elementary SCTP Sockets
9.1 Introduction
9.2 Interface Models
9.3 'sctp_bindx' Function
9.4 'sctp_connectx' Function
9.5 'sctp_getpaddrs' Function
9.6 'sctp_freepaddrs' Function
9.7 'sctp_getladdrs' Function
9.8 'sctp_freeladdrs' Function
9.9 'sctp_sendmsg' Function
9.10 'sctp_recvmsg' Function
9.11 'sctp_opt_info' Function
9.12 'sctp_peeloff' Function
9.13 'shutdown' Function
9.14 Notifications
9.15 Summary
Exercises
Chapter 10. SCTP Client/Server Example
10.1 Introduction
10.2 SCTP One-to-Many-Style Streaming Echo Server: 'main' Function
10.3 SCTP One-to-Many-Style Streaming Echo Client: 'main' Function
10.4 SCTP Streaming Echo Client: 'str_cli' Function
10.5 Exploring Head-of-Line Blocking
10.6 Controlling the Number of Streams
10.7 Controlling Termination
10.8 Summary
Exercises
Chapter 11. Name and Address Conversions
11.1 Introduction
11.2 Domain Name System (DNS)
11.3 'gethostbyname' Function
11.4 'gethostbyaddr' Function
11.5 'getservbyname' and 'getservbyport' Functions
11.6 'getaddrinfo' Function
11.7 'gai_strerror' Function
11.8 'freeaddrinfo' Function
11.9 'getaddrinfo' Function: IPv6
11.10 'getaddrinfo' Function: Examples
11.11 'host_serv' Function
11.12 'tcp_connect' Function
11.13 'tcp_listen' Function
11.14 'udp_client' Function
11.15 'udp_connect' Function
11.16 'udp_server' Function
11.17 'getnameinfo' Function
11.18 Re-entrant Functions
11.19 'gethostbyname_r' and 'gethostbyaddr_r' Functions
11.20 Obsolete IPv6 Address Lookup Functions
11.21 Other Networking Information
11.22 Summary
Exercises
Part 3: Advanced Sockets
Chapter 12. IPv4 and IPv6 Interoperability
12.1 Introduction
12.2 IPv4 Client, IPv6 Server
12.3 IPv6 Client, IPv4 Server
12.4 IPv6 Address-Testing Macros
12.5 Source Code Portability
12.6 Summary
Exercises
Chapter 13. Daemon Processes and the 'inetd' Superserver
13.1 Introduction
13.2 'syslogd' Daemon
13.3 'syslog' Function
13.4 'daemon_init' Function
13.5 'inetd' Daemon
13.6 'daemon_inetd' Function
13.7 Summary
Exercises
Chapter 14. Advanced I/O Functions
14.1 Introduction
14.2 Socket Timeouts
14.3 'recv' and 'send' Functions
14.4 'readv' and 'writev' Functions
14.5 'recvmsg' and 'sendmsg' Functions
14.6 Ancillary Data
14.7 How Much Data Is Queued?
14.8 Sockets and Standard I/O
14.9 Advanced Polling
14.10 Summary
Exercises
Chapter 15. Unix Domain Protocols
15.1 Introduction
15.2 Unix Domain Socket Address Structure
15.3 'socketpair' Function
15.4 Socket Functions
15.5 Unix Domain Stream Client/Server
15.6 Unix Domain Datagram Client/Server
15.7 Passing Descriptors
15.8 Receiving Sender Credentials
15.9 Summary
Exercises
Chapter 16. Nonblocking I/O
16.1 Introduction
16.2 Nonblocking Reads and Writes: 'str_cli' Function (Revisited)
16.3 Nonblocking 'connect'
16.4 Nonblocking 'connect:' Daytime Client
16.5 Nonblocking 'connect:' Web Client
16.6 Nonblocking 'accept'
16.7 Summary
Exercises
Chapter 17. 'ioctl' Operations
17.1 Introduction
17.2 'ioctl' Function
17.3 Socket Operations
17.4 File Operations
17.5 Interface Configuration
17.6 'get_ifi_info' Function
17.7 Interface Operations
17.8 ARP Cache Operations
17.9 Routing Table Operations
17.10 Summary
Exercises
Chapter 18. Routing Sockets
18.1 Introduction
18.2 Datalink Socket Address Structure
18.3 Reading and Writing
18.4 'sysctl' Operations
18.5 'get_ifi_info' Function (Revisited)
18.6 Interface Name and Index Functions
18.7 Summary
Exercises
Chapter 19. Key Management Sockets
19.1 Introduction
19.2 Reading and Writing
19.3 Dumping the Security Association Database (SADB)
19.4 Creating a Static Security Association (SA)
19.5 Dynamically Maintaining SAs
19.6 Summary
Exercises
Chapter 20. Broadcasting
20.1 Introduction
20.2 Broadcast Addresses
20.3 Unicast versus Broadcast
20.4 'dg_cli' Function Using Broadcasting
20.5 Race Conditions
20.6 Summary
Exercises
Chapter 21. Multicasting
21.1 Introduction
21.2 Multicast Addresses
21.3 Multicasting versus Broadcasting on a LAN
21.4 Multicasting on a WAN
21.5 Source-Specific Multicast
21.6 Multicast Socket Options
21.7 'mcast_join' and Related Functions
21.8 'dg_cli' Function Using Multicasting
21.9 Receiving IP Multicast Infrastructure Session Announcements
21.10 Sending and Receiving
21.11 Simple Network Time Protocol (SNTP)
21.12 Summary
Exercises
Chapter 22. Advanced UDP Sockets
22.1 Introduction
22.2 Receiving Flags, Destination IP Address, and Interface Index
22.3 Datagram Truncation
22.4 When to Use UDP Instead of TCP
22.5 Adding Reliability to a UDP Application
22.6 Binding Interface Addresses
22.7 Concurrent UDP Servers
22.8 IPv6 Packet Information
22.9 IPv6 Path MTU Control
22.10 Summary
Exercises
Chapter 23. Advanced SCTP Sockets
23.1 Introduction
23.2 An Autoclosing One-to-Many-Style Server
23.3 Partial Delivery
23.4 Notifications
23.5 Unordered Data
23.6 Binding a Subset of Addresses
23.7 Determining Peer and Local Address Information
23.8 Finding an Association ID Given an IP Address
23.9 Heartbeating and Address Failure
23.10 Peeling Off an Association
23.11 Controlling Timing
23.12 When to Use SCTP Instead of TCP
23.13 Summary
Exercises
Chapter 24. Out-of-Band Data
24.1 Introduction
24.2 TCP Out-of-Band Data
24.3 'sockatmark' Function
24.4 TCP Out-of-Band Data Recap
24.5 Summary
Exercises
Chapter 25. Signal-Driven I/O
25.1 Introduction
25.2 Signal-Driven I/O for Sockets
25.3 UDP Echo Server Using 'SIGIO'
25.4 Summary
Exercises
Chapter 26. Threads
26.1 Introduction
26.2 Basic Thread Functions: Creation and Termination
26.3 'str_cli' Function Using Threads
26.4 TCP Echo Server Using Threads
26.5 Thread-Specific Data
26.6 Web Client and Simultaneous Connections (Continued)
26.7 Mutexes: Mutual Exclusion
26.8 Condition Variables
26.9 Web Client and Simultaneous Connections (Continued)
26.10 Summary
Exercises
Chapter 27. IP Options
27.1 Introduction
27.2 IPv4 Options
27.3 IPv4 Source Route Options
27.4 IPv6 Extension Headers
27.5 IPv6 Hop-by-Hop Options and Destination Options
27.6 IPv6 Routing Header
27.7 IPv6 Sticky Options
27.8 Historical IPv6 Advanced API
27.9 Summary
Exercises
Chapter 28. Raw Sockets
28.1 Introduction
28.2 Raw Socket Creation
28.3 Raw Socket Output
28.4 Raw Socket Input
28.5 'ping' Program
28.6 'traceroute' Program
28.7 An ICMP Message Daemon
28.8 Summary
Exercises
Chapter 29. Datalink Access
29.1 Introduction
29.2 BSD Packet Filter (BPF)
29.3 Datalink Provider Interface (DLPI)
29.4 Linux: 'SOCK_PACKET' and 'PF_PACKET'
29.5 'libpcap': Packet Capture Library
29.6 'libnet': Packet Creation and Injection Library
29.7 Examining the UDP Checksum Field
29.8 Summary
Exercises
Chapter 30. Client/Server Design Alternatives
30.1 Introduction
30.2 TCP Client Alternatives
30.3 TCP Test Client
30.4 TCP Iterative Server
30.5 TCP Concurrent Server, One Child per Client
30.6 TCP Preforked Server, No Locking Around 'accept'
30.7 TCP Preforked Server, File Locking Around 'accept'
30.8 TCP Preforked Server, Thread Locking Around 'accept'
30.9 TCP Preforked Server, Descriptor Passing
30.10 TCP Concurrent Server, One Thread per Client
30.11 TCP Prethreaded Server, per-Thread 'accept'
30.12 TCP Prethreaded Server, Main Thread 'accept'
30.13 Summary
Exercises
Chapter 31. Streams
31.1 Introduction
31.2 Overview
31.3 'getmsg' and 'putmsg' Functions
31.4 'getpmsg' and 'putpmsg' Functions
31.5 'ioctl' Function
31.6 Transport Provider Interface (TPI)
31.7 Summary
Exercises
Appendix A. IPv4, IPv6, ICMPv4, and ICMPv6
A.1 Introduction
A.2 IPv4 Header
A.3 IPv6 Header
A.4 IPv4 Addresses
A.5 IPv6 Addresses
A.6 Internet Control Message Protocols (ICMPv4 and ICMPv6)
Appendix B. Virtual Networks
B.1 Introduction
B.2 The MBone
B.3 The 6bone
B.4 IPv6 Transition: 6to4
Appendix C. Debugging Techniques
C.1 System Call Tracing
C.2 Standard Internet Services
C.3 'sock' Program
C.4 Small Test Programs
C.5 'tcpdump' Program
C.6 'netstat' Program
C.7 'lsof' Program
Appendix D. Miscellaneous Source Code
D.1 'unp.h' Header
D.2 'config.h' Header
D.3 Standard Error Functions
Appendix E. Solutions to Selected Exercises
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 20
Chapter 21
Chapter 22
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Chapter 28
Chapter 29
Chapter 30
Chapter 31
Bibliography
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[ Team LiB ] Previous Section Next Section

16.5 Nonblocking connect: Web Client

A real-world example of nonblocking connects started with the Netscape Web client (Section 13.4 of TCPv3). The client establishes an HTTP connection with a Web server and fetches a home page. Often, that page will have numerous references to other Web pages. Instead of fetching these other pages serially, one at a time, the client can fetch more than one at the same time using nonblocking connects. Figure 16.12 shows an example of establishing multiple connections in parallel. The leftmost scenario shows all three connections performed serially. We assume that the first connection takes 10 units of time, the second 15, and the third 4, for a total of 29 units of time.

Figure 16.12. Establishing multiple connections in parallel.

graphics/16fig12.gif

In the middle scenario, we perform two connections in parallel. At time 0, the first two connections are started, and when the first of these finishes, we start the third. The total time is almost halved, from 29 to 15, but realize that this is the ideal case. If the parallel connections are sharing a common link (say the client is behind a dialup modem link to the Internet), each can compete against each other for the limited resources and all the individual connection times might get longer. For example, the time of 10 might be 15, the time of 15 might be 20, and the time of 4 might be 6. Nevertheless, the total time would be 21, still shorter than the serial scenario.

In the third scenario, we perform three connections in parallel, and we again assume there is no interference between the three connections (the ideal case). But, the total time is the same (15 units) as the second scenario given the example times that we choose.

When dealing with Web clients, the first connection is done by itself, followed by multiple connections for the references found in the data from that first connection. We show this in Figure 16.13.

Figure 16.13. Complete first connection, then multiple connections in parallel.

graphics/16fig13.gif

To further optimize this sequence, the client can start parsing the data that is returned for the first connection before the first connection completes and initiate additional connections as soon as it knows that additional connections are needed.

Since we are doing multiple nonblocking connects at the same time, we cannot use our connect_nonb function from Figure 16.11 because it does not return until the connection is established. Instead, we must keep track of multiple connections ourself.

Our program will read up to 20 files from a Web server. We specify as command-line arguments the maximum number of parallel connections, the server's hostname, and each of the filenames to fetch from the server. A typical execution of our program is


solaris % web  3  www.foobar.com  /  image1.gif image2.gif  \
image3.gif image4.gif image5.gif  \
image6.gif image7.gif

The command-line arguments specify three simultaneous connections: the server's hostname, the filename for the home page (/, the server's root page), and seven files to then read (which in this example are all GIF images). These seven files would normally be referenced on the home page, and a Web client would read the home page and parse the HTML to obtain these filenames. We do not want to complicate this example with HTML parsing, so we just specify the filenames on the command line.

This is a larger example, so we will show it in pieces. Figure 16.14 is our web.h header that each file includes.

Figure 16.14 web.h header.

nonblock/web.h

 1 #include     "unp.h"

 2 #define MAXFILES     20
 3 #define SERV         "80"         /* port number or service name */

 4 struct file {
 5     char   *f_name;               /* filename */
 6     char   *f_host;               /* hostname or IPv4/IPv6 address */
 7     int     f_fd;                 /* descriptor */
 8     int     f_flags;              /* F_xxx below */
 9 } file[MAXFILES];

10 #define F_CONNECTING     1        /* connect() in progress */
11 #define F_READING        2        /* connect() complete; now reading */
12 #define F_DONE           4        /* all done */

13 #define GET_CMD      "GET %s HTTP/1.0\r\n\r\n"

14             /* globals */
15 int     nconn,  nfiles, nlefttoconn, nlefttoread, maxfd;
16 fd_set  rset, wset;

17            /* function prototypes */
18 void   home_page(const char *, const char *);
19 void   start_connect(struct file *);
20 void   write_get_cmd(struct file *);

Define file structure

2鈥?3 The program reads up to MAXFILES files from the Web server. We maintain a file structure with information about each file: its name (copied from the command-line argument), the hostname or IP address of the server to read the file from, the socket descriptor being used for the file, and a set of flags to specify what we are doing with this file (connecting, reading, or done).

Define globals and function prototypes

14鈥?0 We define the global variables and function prototypes for the functions that we will describe shortly.

Figure 16.15 shows the first part of the main program.

Figure 16.15 First part of simultaneous connect: globals and start of main.

nonblock/web.c

 1 #include     "web.h"

 2 int
 3 main(int argc, char **argv)
 4 {
 5     int     i, fd, n, maxnconn, flags, error;
 6     char    buf[MAXLINE];
 7     fd_set  rs, ws;

 8     if (argc < 5)
 9         err_quit("usage: web <#conns> <hostname> <homepage> <file1> ...");
10     maxnconn = atoi(argv[1]);

11     nfiles = min(argc - 4, MAXFILES);
12     for (i = 0; i < nfiles; i++) {
13         file[i].f_name = argv[i + 4];
14         file[i].f_host = argv[2];
15         file[i].f_flags = 0;
16     }
17     printf("nfiles = %d\n", nfiles);

18     home_page(argv[2], argv[3]);

19     FD_ZERO(&rset);
20     FD_ZERO(&wset);
21     maxfd = -1;
22     nlefttoread = nlefttoconn = nfiles;
23     nconn = 0;

Process command-line arguments

11鈥?7 The file structures are filled in with the relevant information from the command-line arguments.

Read home page

18 The function home_page, which we will show next, creates a TCP connection, sends a command to the server, and then reads the home page. This is the first connection, which is done by itself, before we start establishing multiple connections in parallel.

Initialize globals

19鈥?3 Two descriptor sets, one for reading and one for writing, are initialized. maxfd is the maximum descriptor for select (which we initialize to 鈥? since descriptors are non-negative), nlefttoread is the number of files remaining to be read (when this reaches 0, we are finished), nlefttoconn is the number of files that still need a TCP connection, and nconn is the number of connections currently open (which can never exceed the first command-line argument).

Figure 16.16 shows the home_page function that is called once when the main function begins.

Figure 16.16 home_page function.

nonblock/home_page.c

 1 #include     "web.h"

 2 void
 3 home_page(const char *host, const char *fname)
 4 {
 5     int     fd, n;
 6     char    line[MAXLINE];

 7     fd = Tcp_connect(host, SERV);   /* blocking connect() */

 8     n = snprintf(line, sizeof(line), GET_CMD, fname);
 9     Writen(fd, line, n);

10     for ( ; ; ) {
11         if ( (n = Read(fd, line, MAXLINE)) == 0)
12             break;               /* server closed connection */

13         printf("read %d bytes of home page\n", n);
14         /* do whatever with data */
15     }
16     printf("end-of-file on home page\n");
17     Close(fd);
18 }

Establish connection with server

7 Our tcp_connect establishes a connection with the server.

Send HTTP command to server, read reply

8鈥?7 An HTTP GET command is issued for the home page (often named /). The reply is read (we do not do anything with the reply) and the connection is closed.

The next function, start_connect, shown in Figure 16.17, initiates a nonblocking connect.

Figure 16.17 Initiate nonblocking connect.

nonblock/start_connect.c

 1 #include     "web.h"

 2 void
 3 start_connect(struct file *fptr)
 4 {
 5     int     fd, flags, n;
 6     struct addrinfo *ai;

 7     ai = Host_serv(fptr->f_host, SERV, 0, SOCK_STREAM);

 8     fd = Socket(ai->ai_family, ai->ai_socktype, ai->ai_protocol);
 9     fptr->f_fd = fd;
10     printf("start_connect for %s, fd %d\n", fptr->f_name, fd);

11         /* Set socket nonblocking */
12     flags = Fcntl(fd, F_GETFL, 0);
13     Fcntl(fd, F_SETFL, flags | O_NONBLOCK);

14         /* Initiate nonblocking connect to the server. */
15     if ( (n = connect(fd, ai->ai_addr, ai->ai_addrlen)) < 0) {
16         if (errno != EINPROGRESS)
17             err_sys("nonblocking connect error");
18         fptr->f_flags = F_CONNECTING;
19         FD_SET(fd, &rset);     /* select for reading and writing */
20         FD_SET(fd, &wset);
21         if (fd > maxfd)
22             maxfd = fd;

23      } else if (n >= 0)            /* connect is already done */
24          write_get_cmd(fptr);      /* write() the GET command */
25 }

Create socket, set to nonblocking

7鈥?3 We call our host_serv function (Figure 11.9) to look up and convert the hostname and service name, returning a pointer to an array of addrinfo structures. We use only the first structure. A TCP socket is created and the socket is set to nonblocking.

Initiate nonblocking connect

14鈥?2 The nonblocking connect is initiated and the file's flag is set to F_CONNECTING. The socket descriptor is turned on in both the read set and the write set since select will wait for either condition as an indication that the connection has finished. We also update maxfd, if necessary.

Handle connection complete

23鈥?4 If connect returns successfully, the connection is already complete and the function write_get_cmd (shown next) sends a command to the server.

We set the socket to nonblocking for the connect, but never reset it to its default blocking mode. This is fine because we write only a small amount of data to the socket (the GET command in the next function) and we assume that this command is much smaller than the socket send buffer. Even if write returns a short count because of the nonblocking flag, our writen function handles this. Leaving the socket as nonblocking has no effect on the subsequent reads that are performed because we always call select to wait for the socket to become readable.

Figure 16.18 shows the function write_get_cmd, which sends an HTTP GET command to the server.

Figure 16.18 Send an HTTP GET command to the server.

nonblock/write_get_cmd.c

 1 #include     "web.h"

 2 void
 3 write_get_cmd(struct file *fptr)
 4 {
 5     int     n;
 6     char    line[MAXLINE];

 7     n = snprintf(line, sizeof(line), GET_CMD, fptr->f_name);
 8     Writen(fptr->f_fd, line, n);
 9     printf("wrote %d bytes for %s\n", n, fptr->f_name);

10     fptr->f_flags = F_READING;  /* clears F_CONNECTING */

11     FD_SET(fptr->f_fd, &rset);  /* will read server's reply */
12     if (fptr->f_fd > maxfd)
13         maxfd = fptr->f_fd;
14 }

Build command and send it

7鈥? The command is built and written to the socket.

Set flags

10鈥?3 The file's F_READING flag is set, which also clears the F_CONNECTING flag (if set). This indicates to the main loop that this descriptor is ready for input. The descriptor is also turned on in the read set and maxfd is updated, if necessary.

We now return to the main function in Figure 16.19, picking up where we left off in Figure 16.15. This is the main loop of the program: As long as there are more files to process (nlefttoread is greater than 0), start another connection if possible and then use select on all active descriptors, handling both nonblocking connection completions and the arrival of data.

Initiate another connection, if possible

24鈥?5 If we are not at the specified limit of simultaneous connections, and there are additional connections to establish, find a file that we have not yet processed (indicated by a f_flags of 0) and call start_connect to initiate the connection. The number of active connections is incremented (nconn) and the number of connections remaining to be established is decremented (nlefttoconn).

select: wait for something to happen

36鈥?7 select waits for either readability or writability. Descriptors that have a nonblocking connect in progress will be enabled in both sets, while descriptors with a completed connection that are waiting for data from the server will be enabled in just the read set.

Handle all ready descriptors

39鈥?5 We now process each element in the array of file structures to determine which descriptors need processing. If the F_CONNECTING flag is set and the descriptor is on in either the read set or the write set, the nonblocking connect is finished. As we described with Figure 16.11, we call getsockopt to fetch the pending error for the socket. If this value is 0, the connection completed successfully. In that case, we turn off the descriptor in the write set and call write_get_cmd to send the HTTP request to the server.

See if descriptor has data

56鈥?7 If the F_READING flag is set and the descriptor is ready for reading, we call read. If the connection was closed by the other end, we close the socket, set the F_DONE flag, turn off the descriptor in the read set, and decrement the number of active connections and the total number of connections to be processed.

There are two optimizations that we do not perform in this example (to avoid complicating it even more). First, we could terminate the for loop in Figure 16.19 when we finish processing the number of descriptors that select said were ready. Next, we could decrease the value of maxfd when possible, to save select from examining descriptor bits that are no longer set. Since the number of descriptors this code deals with at any one time is probably less than 10, and not in the thousands, it is doubtful that either of these optimizations is worth the additional complications.

Figure 16.19 Main loop of main function.

nonblock/web.c

24      while (nlefttoread > 0) {
25          while (nconn < maxnconn && nlefttoconn > 0) {
26                  /* find a file to read */
27              for (i = 0; i < nfiles; i++)
28                   if (file[i].f_flags == 0)
29                       break;
30              if  (i == nfiles)
31                  err_quit("nlefttoconn = %d but nothing found", nlefttoconn);
32              start_connect(&file[i]);
33              nconn++;
34              nlefttoconn--;
35         }

36         rs = rset;
37         ws = wset;
38         n = Select(maxfd + 1, &rs, &ws, NULL, NULL);

39         for (i = 0; i < nfiles; i++) {
40             flags = file[i].f_flags;
41             if (flags == 0 || flags & F_DONE)
42                 continue;
43             fd = file[i].f_fd;
44             if (flags & F_CONNECTING &&
45                 (FD_ISSET(fd, &rs) || FD_ISSET(fd, &ws))) {
46                 n = sizeof(error);
47                 if (getsockopt(fd, SOL_SOCKET, SO_ERROR, &error, &n) < 0 ||
48                 error != 0) {
49                 err_ret("nonblocking connect failed for %s",
50                         file[i].f_name);
51             }
52                 /* connection established */
53             printf("connection established for %s\n", file[i].f_name);
54             FD_CLR(fd, &wset); /* no more writeability test */
55             write_get_cmd(&file[i]);   /* write() the GET command */

56        } else if (flags & F_READING && FD_ISSET(fd, &rs)) {
57            if ( (n = Read(fd, buf, sizeof(buf))) == 0) {
58                printf("end-of-file on %s\n", file[i].f_name);
59                Close(fd);
60                file[i].f_flags = F_DONE;    /* clears F_READING */
61                FD_CLR(fd, &rset);
62                nconn--;
63                nlefttoread--;
64            } else {
65                printf("read %d bytes from %s\n", n, file[i].f_name);
66            }
67         }
68      }
69   }
70   exit(0);
71 }

Performance of Simultaneous Connections

What is the performance gain in establishing multiple connections at the same time? Figure 16.20 shows the clock time required to fetch a Web server's home page, followed by nine image files from that server. The RTT to the server is about 150 ms. The home page size was 4,017 bytes and the average size of the 9 image files was 1,621 bytes. TCP's segment size was 512 bytes. We also include in this figure, for comparison, values for a version of this program that we will develop in Section 26.9 using threads.

Figure 16.20. Clock time for various numbers of simultaneous connections.

graphics/16fig20.gif

Most of the improvement is obtained with three simultaneous connections (the clock time is halved), and the performance increase is much less with four or more simultaneous connections.

We provide this example using simultaneous connects because it is a nice example using nonblocking I/O and one whose performance impact can be measured. It is also a feature used by a popular Web application, the Netscape browser. There are pitfalls in this technique if there is any congestion in the network. Chapter 21 of TCPv1 describes TCP's slow-start and congestion avoidance algorithms in detail. When multiple connections are established from a client to a server, there is no communication between the connections at the TCP layer. That is, if one connection encounters a packet loss, the other connections to the same server are not notified, and it is highly probable that the other connections will soon encounter packet loss unless they slow down. These additional connections are sending more packets into an already congested network. This technique also increases the load at any given time on the server.

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