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Table of content
Copyright
Addison-Wesley Professional Computing Series
Foreword
Preface
Introduction
Changes from the Second Edition
Using This Book
Source Code and Errata Availability
Acknowledgments
Part 1: Introduction and TCP/IP
Chapter 1. Introduction
1.1 Introduction
1.2 A Simple Daytime Client
1.3 Protocol Independence
1.4 Error Handling: Wrapper Functions
1.5 A Simple Daytime Server
1.6 Roadmap to Client/Server Examples in the Text
1.7 OSI Model
1.8 BSD Networking History
1.9 Test Networks and Hosts
1.10 Unix Standards
1.11 64-Bit Architectures
1.12 Summary
Exercises
Chapter 2. The Transport Layer: TCP, UDP, and SCTP
2.1 Introduction
2.2 The Big Picture
2.3 User Datagram Protocol (UDP)
2.4 Transmission Control Protocol (TCP)
2.5 Stream Control Transmission Protocol (SCTP)
2.6 TCP Connection Establishment and Termination
2.7 TIME_WAIT State
2.8 SCTP Association Establishment and Termination
2.9 Port Numbers
2.10 TCP Port Numbers and Concurrent Servers
2.11 Buffer Sizes and Limitations
2.12 Standard Internet Services
2.13 Protocol Usage by Common Internet Applications
2.14 Summary
Exercises
Part 2: Elementary Sockets
Chapter 3. Sockets Introduction
3.1 Introduction
3.2 Socket Address Structures
3.3 Value-Result Arguments
3.4 Byte Ordering Functions
3.5 Byte Manipulation Functions
3.6 'inet_aton', 'inet_addr', and 'inet_ntoa' Functions
3.7 'inet_pton' and 'inet_ntop' Functions
3.8 'sock_ntop' and Related Functions
3.9 'readn', 'writen', and 'readline' Functions
3.10 Summary
Exercises
Chapter 4. Elementary TCP Sockets
4.1 Introduction
4.2 'socket' Function
4.3 'connect' Function
4.4 'bind' Function
4.5 'listen' Function
4.6 'accept' Function
4.7 'fork' and 'exec' Functions
4.8 Concurrent Servers
4.9 'close' Function
4.10 'getsockname' and 'getpeername' Functions
4.11 Summary
Exercises
Chapter 5. TCP Client/Server Example
5.1 Introduction
5.2 TCP Echo Server: 'main' Function
5.3 TCP Echo Server: 'str_echo' Function
5.4 TCP Echo Client: 'main' Function
5.5 TCP Echo Client: 'str_cli' Function
5.6 Normal Startup
5.7 Normal Termination
5.8 POSIX Signal Handling
5.9 Handling 'SIGCHLD' Signals
5.10 'wait' and 'waitpid' Functions
5.11 Connection Abort before 'accept' Returns
5.12 Termination of Server Process
5.13 'SIGPIPE' Signal
5.14 Crashing of Server Host
5.15 Crashing and Rebooting of Server Host
5.16 Shutdown of Server Host
5.17 Summary of TCP Example
5.18 Data Format
5.19 Summary
Exercises
Chapter 6. I/O Multiplexing: The 'select' and 'poll' Functions
6.1 Introduction
6.2 I/O Models
6.3 'select' Function
6.4 'str_cli' Function (Revisited)
6.5 Batch Input and Buffering
6.6 'shutdown' Function
6.7 'str_cli' Function (Revisited Again)
6.8 TCP Echo Server (Revisited)
6.9 'pselect' Function
6.10 'poll' Function
6.11 TCP Echo Server (Revisited Again)
6.12 Summary
Exercises
Chapter 7. Socket Options
7.1 Introduction
7.2 'getsockopt' and 'setsockopt' Functions
7.3 Checking if an Option Is Supported and Obtaining the Default
7.4 Socket States
7.5 Generic Socket Options
7.6 IPv4 Socket Options
7.7 ICMPv6 Socket Option
7.8 IPv6 Socket Options
7.9 TCP Socket Options
7.10 SCTP Socket Options
7.11 'fcntl' Function
7.12 Summary
Exercises
Chapter 8. Elementary UDP Sockets
8.1 Introduction
8.2 'recvfrom' and 'sendto' Functions
8.3 UDP Echo Server: 'main' Function
8.4 UDP Echo Server: 'dg_echo' Function
8.5 UDP Echo Client: 'main' Function
8.6 UDP Echo Client: 'dg_cli' Function
8.7 Lost Datagrams
8.8 Verifying Received Response
8.9 Server Not Running
8.10 Summary of UDP Example
8.11 'connect' Function with UDP
8.12 'dg_cli' Function (Revisited)
8.13 Lack of Flow Control with UDP
8.14 Determining Outgoing Interface with UDP
8.15 TCP and UDP Echo Server Using 'select'
8.16 Summary
Exercises
Chapter 9. Elementary SCTP Sockets
9.1 Introduction
9.2 Interface Models
9.3 'sctp_bindx' Function
9.4 'sctp_connectx' Function
9.5 'sctp_getpaddrs' Function
9.6 'sctp_freepaddrs' Function
9.7 'sctp_getladdrs' Function
9.8 'sctp_freeladdrs' Function
9.9 'sctp_sendmsg' Function
9.10 'sctp_recvmsg' Function
9.11 'sctp_opt_info' Function
9.12 'sctp_peeloff' Function
9.13 'shutdown' Function
9.14 Notifications
9.15 Summary
Exercises
Chapter 10. SCTP Client/Server Example
10.1 Introduction
10.2 SCTP One-to-Many-Style Streaming Echo Server: 'main' Function
10.3 SCTP One-to-Many-Style Streaming Echo Client: 'main' Function
10.4 SCTP Streaming Echo Client: 'str_cli' Function
10.5 Exploring Head-of-Line Blocking
10.6 Controlling the Number of Streams
10.7 Controlling Termination
10.8 Summary
Exercises
Chapter 11. Name and Address Conversions
11.1 Introduction
11.2 Domain Name System (DNS)
11.3 'gethostbyname' Function
11.4 'gethostbyaddr' Function
11.5 'getservbyname' and 'getservbyport' Functions
11.6 'getaddrinfo' Function
11.7 'gai_strerror' Function
11.8 'freeaddrinfo' Function
11.9 'getaddrinfo' Function: IPv6
11.10 'getaddrinfo' Function: Examples
11.11 'host_serv' Function
11.12 'tcp_connect' Function
11.13 'tcp_listen' Function
11.14 'udp_client' Function
11.15 'udp_connect' Function
11.16 'udp_server' Function
11.17 'getnameinfo' Function
11.18 Re-entrant Functions
11.19 'gethostbyname_r' and 'gethostbyaddr_r' Functions
11.20 Obsolete IPv6 Address Lookup Functions
11.21 Other Networking Information
11.22 Summary
Exercises
Part 3: Advanced Sockets
Chapter 12. IPv4 and IPv6 Interoperability
12.1 Introduction
12.2 IPv4 Client, IPv6 Server
12.3 IPv6 Client, IPv4 Server
12.4 IPv6 Address-Testing Macros
12.5 Source Code Portability
12.6 Summary
Exercises
Chapter 13. Daemon Processes and the 'inetd' Superserver
13.1 Introduction
13.2 'syslogd' Daemon
13.3 'syslog' Function
13.4 'daemon_init' Function
13.5 'inetd' Daemon
13.6 'daemon_inetd' Function
13.7 Summary
Exercises
Chapter 14. Advanced I/O Functions
14.1 Introduction
14.2 Socket Timeouts
14.3 'recv' and 'send' Functions
14.4 'readv' and 'writev' Functions
14.5 'recvmsg' and 'sendmsg' Functions
14.6 Ancillary Data
14.7 How Much Data Is Queued?
14.8 Sockets and Standard I/O
14.9 Advanced Polling
14.10 Summary
Exercises
Chapter 15. Unix Domain Protocols
15.1 Introduction
15.2 Unix Domain Socket Address Structure
15.3 'socketpair' Function
15.4 Socket Functions
15.5 Unix Domain Stream Client/Server
15.6 Unix Domain Datagram Client/Server
15.7 Passing Descriptors
15.8 Receiving Sender Credentials
15.9 Summary
Exercises
Chapter 16. Nonblocking I/O
16.1 Introduction
16.2 Nonblocking Reads and Writes: 'str_cli' Function (Revisited)
16.3 Nonblocking 'connect'
16.4 Nonblocking 'connect:' Daytime Client
16.5 Nonblocking 'connect:' Web Client
16.6 Nonblocking 'accept'
16.7 Summary
Exercises
Chapter 17. 'ioctl' Operations
17.1 Introduction
17.2 'ioctl' Function
17.3 Socket Operations
17.4 File Operations
17.5 Interface Configuration
17.6 'get_ifi_info' Function
17.7 Interface Operations
17.8 ARP Cache Operations
17.9 Routing Table Operations
17.10 Summary
Exercises
Chapter 18. Routing Sockets
18.1 Introduction
18.2 Datalink Socket Address Structure
18.3 Reading and Writing
18.4 'sysctl' Operations
18.5 'get_ifi_info' Function (Revisited)
18.6 Interface Name and Index Functions
18.7 Summary
Exercises
Chapter 19. Key Management Sockets
19.1 Introduction
19.2 Reading and Writing
19.3 Dumping the Security Association Database (SADB)
19.4 Creating a Static Security Association (SA)
19.5 Dynamically Maintaining SAs
19.6 Summary
Exercises
Chapter 20. Broadcasting
20.1 Introduction
20.2 Broadcast Addresses
20.3 Unicast versus Broadcast
20.4 'dg_cli' Function Using Broadcasting
20.5 Race Conditions
20.6 Summary
Exercises
Chapter 21. Multicasting
21.1 Introduction
21.2 Multicast Addresses
21.3 Multicasting versus Broadcasting on a LAN
21.4 Multicasting on a WAN
21.5 Source-Specific Multicast
21.6 Multicast Socket Options
21.7 'mcast_join' and Related Functions
21.8 'dg_cli' Function Using Multicasting
21.9 Receiving IP Multicast Infrastructure Session Announcements
21.10 Sending and Receiving
21.11 Simple Network Time Protocol (SNTP)
21.12 Summary
Exercises
Chapter 22. Advanced UDP Sockets
22.1 Introduction
22.2 Receiving Flags, Destination IP Address, and Interface Index
22.3 Datagram Truncation
22.4 When to Use UDP Instead of TCP
22.5 Adding Reliability to a UDP Application
22.6 Binding Interface Addresses
22.7 Concurrent UDP Servers
22.8 IPv6 Packet Information
22.9 IPv6 Path MTU Control
22.10 Summary
Exercises
Chapter 23. Advanced SCTP Sockets
23.1 Introduction
23.2 An Autoclosing One-to-Many-Style Server
23.3 Partial Delivery
23.4 Notifications
23.5 Unordered Data
23.6 Binding a Subset of Addresses
23.7 Determining Peer and Local Address Information
23.8 Finding an Association ID Given an IP Address
23.9 Heartbeating and Address Failure
23.10 Peeling Off an Association
23.11 Controlling Timing
23.12 When to Use SCTP Instead of TCP
23.13 Summary
Exercises
Chapter 24. Out-of-Band Data
24.1 Introduction
24.2 TCP Out-of-Band Data
24.3 'sockatmark' Function
24.4 TCP Out-of-Band Data Recap
24.5 Summary
Exercises
Chapter 25. Signal-Driven I/O
25.1 Introduction
25.2 Signal-Driven I/O for Sockets
25.3 UDP Echo Server Using 'SIGIO'
25.4 Summary
Exercises
Chapter 26. Threads
26.1 Introduction
26.2 Basic Thread Functions: Creation and Termination
26.3 'str_cli' Function Using Threads
26.4 TCP Echo Server Using Threads
26.5 Thread-Specific Data
26.6 Web Client and Simultaneous Connections (Continued)
26.7 Mutexes: Mutual Exclusion
26.8 Condition Variables
26.9 Web Client and Simultaneous Connections (Continued)
26.10 Summary
Exercises
Chapter 27. IP Options
27.1 Introduction
27.2 IPv4 Options
27.3 IPv4 Source Route Options
27.4 IPv6 Extension Headers
27.5 IPv6 Hop-by-Hop Options and Destination Options
27.6 IPv6 Routing Header
27.7 IPv6 Sticky Options
27.8 Historical IPv6 Advanced API
27.9 Summary
Exercises
Chapter 28. Raw Sockets
28.1 Introduction
28.2 Raw Socket Creation
28.3 Raw Socket Output
28.4 Raw Socket Input
28.5 'ping' Program
28.6 'traceroute' Program
28.7 An ICMP Message Daemon
28.8 Summary
Exercises
Chapter 29. Datalink Access
29.1 Introduction
29.2 BSD Packet Filter (BPF)
29.3 Datalink Provider Interface (DLPI)
29.4 Linux: 'SOCK_PACKET' and 'PF_PACKET'
29.5 'libpcap': Packet Capture Library
29.6 'libnet': Packet Creation and Injection Library
29.7 Examining the UDP Checksum Field
29.8 Summary
Exercises
Chapter 30. Client/Server Design Alternatives
30.1 Introduction
30.2 TCP Client Alternatives
30.3 TCP Test Client
30.4 TCP Iterative Server
30.5 TCP Concurrent Server, One Child per Client
30.6 TCP Preforked Server, No Locking Around 'accept'
30.7 TCP Preforked Server, File Locking Around 'accept'
30.8 TCP Preforked Server, Thread Locking Around 'accept'
30.9 TCP Preforked Server, Descriptor Passing
30.10 TCP Concurrent Server, One Thread per Client
30.11 TCP Prethreaded Server, per-Thread 'accept'
30.12 TCP Prethreaded Server, Main Thread 'accept'
30.13 Summary
Exercises
Chapter 31. Streams
31.1 Introduction
31.2 Overview
31.3 'getmsg' and 'putmsg' Functions
31.4 'getpmsg' and 'putpmsg' Functions
31.5 'ioctl' Function
31.6 Transport Provider Interface (TPI)
31.7 Summary
Exercises
Appendix A. IPv4, IPv6, ICMPv4, and ICMPv6
A.1 Introduction
A.2 IPv4 Header
A.3 IPv6 Header
A.4 IPv4 Addresses
A.5 IPv6 Addresses
A.6 Internet Control Message Protocols (ICMPv4 and ICMPv6)
Appendix B. Virtual Networks
B.1 Introduction
B.2 The MBone
B.3 The 6bone
B.4 IPv6 Transition: 6to4
Appendix C. Debugging Techniques
C.1 System Call Tracing
C.2 Standard Internet Services
C.3 'sock' Program
C.4 Small Test Programs
C.5 'tcpdump' Program
C.6 'netstat' Program
C.7 'lsof' Program
Appendix D. Miscellaneous Source Code
D.1 'unp.h' Header
D.2 'config.h' Header
D.3 Standard Error Functions
Appendix E. Solutions to Selected Exercises
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 20
Chapter 21
Chapter 22
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Chapter 28
Chapter 29
Chapter 30
Chapter 31
Bibliography
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24.3 sockatmark Function

Whenever out-of-band data is received, there is an associated out-of-band mark. This is the position in the normal stream of data at the sender when the sending process sent the out-of-band byte. The receiving process determines whether or not it is at the out-of-band mark by calling the sockatmark function while it reads from the socket.

#include <sys/socket.h>

int sockatmark(int sockfd) ;

Returns: 1 if at out-of-band mark, 0 if not at mark, 鈥? on error

This function is an invention of POSIX. POSIX is replacing many ioctls with functions.

Figure 24.7 shows an implementation of this function using the commonly found SIOCATMARK ioctl.

Figure 24.7 sockatmark function implemented using ioctl.

lib/sockatmark.c

1 #include    "unp.h"

2 int
3 sockatmark(int fd)
4 {
5     int     flag;

6     if (ioctl(fd, SIOCATMARK, &flag) < 0)
7         return (-1);
8     return (flag != 0);
9 }

The out-of-band mark applies regardless of whether the receiving process is receiving the out-of-band data inline (the SO_OOBINLINE socket option) or out-of-band (the MSG_OOB flag). One common use of the out-of-band mark is for the receiver to treat all the data as special until the mark is passed.

Example

We now show a simple example to illustrate the following two features of the out-of-band mark:

  1. The out-of-band mark always points one beyond the final byte of normal data. This means that, if the out-of-band data is received inline, sockatmark returns true if the next byte to be read is the byte that was sent with the MSG_OOB flag. Alternately, if the SO_OOBINLINE socket option is not enabled, then sockatmark returns true if the next byte of data is the first byte that was sent following the out-of-band data.

  2. A read operation always stops at the out-of-band mark (pp. 519鈥?20 of TCPv2). That is, if there are 100 bytes in the socket receive buffer, but only 5 bytes until the out-of-band mark, and the process performs a read asking for 100 bytes, only the 5 bytes up to the mark are returned. This forced stop at the mark is to allow the process to call sockatmark to determine if the buffer pointer is at the mark.

Figure 24.8 is our sending program. It sends three bytes of normal data, one byte of out-of-band data, followed by another byte of normal data. There are no pauses between each output operation.

Figure 24.9 is the receiving program. This program does not use the SIGURG signal or select. Instead, it calls sockatmark to determine when the out-of-band byte is encountered.

Figure 24.8 Sending program.

oob/tcpsend04.c

 1 #include    "unp.h"

 2 int
 3 main(int argc, char **argv)
 4 {
 5     int     sockfd;

 6     if (argc != 3)
 7         err_quit("usage: tcpsend04 <host> <port#>");

 8     sockfd = Tcp_connect(argv[1], argv[2]);

 9     Write(sockfd, "123", 3);
10     printf("wrote 3 bytes of normal data\n");

11     Send(sockfd, "4", 1, MSG_OOB);
12     printf("wrote 1 byte of OOB data\n");

13     Write(sockfd, "5", 1);
14     printf("wrote 1 byte of normal data\n");

15     exit(0);
16 }
Figure 24.9 Receiving program that calls sockatmark.

oob/tcprecv04.c

 1 #include    "unp.h"

 2 int
 3 main(int argc, char **argv)
 4 {
 5     int     listenfd, connfd, n, on = 1;
 6     char    buff[100];

 7     if (argc == 2)
 8         listenfd = Tcp_listen(NULL, argv[1], NULL);
 9     else if (argc == 3)
10         listenfd = Tcp_listen(argv[1], argv[2], NULL);
11     else
12         err_quit("usage: tcprecv04 [ <host> ] <port#>");

13     Setsockopt(listenfd, SOL_SOCKET, SO_OOBINLINE, &on, sizeof(on));

14     connfd = Accept(listenfd, NULL, NULL);
15     sleep(5);

16     for ( ; ; ) {
17         if (Sockatmark(connfd))
18             printf("at OOB mark\n");

19         if ( (n = Read(connfd, buff, sizeof(buff) - 1)) == 0) {
20             printf("received EOF\n");
21             exit(0);
22         }
23         buff[n] = 0;            /* null terminate */
24         printf("read %d bytes: %s\n", n, buff);
25     }
26 }
Set SO_OOBINLINE socket option

13 We want to receive the out-of-band data inline, so we must set the SO_OOBINLINE socket option. But if we wait until accept returns and set the option on the connected socket, the three-way handshake is complete and out-of-band data may have already arrived. Therefore, we must set this option for the listening socket, knowing that all socket options carry over from the listening socket to the connected socket (Section 7.4).

sleep after connection accepted

14鈥?5 The receiver sleeps after the connection is accepted to let all the data from the sender be received. This allows us to demonstrate that a read stops at the out-of-band mark, even though additional data is in the socket receive buffer.

Read all data from sender

16鈥?5 The program calls read in a loop, printing the received data. But before calling read, sockatmark checks if the buffer pointer is at the out-of-band mark.

When we run this program, we get the following output:


freebsd4 % tcprecv04 6666
read 3 bytes: 123
at OOB mark
read 2 bytes: 45
received EOF

Even though all the data has been received by the receiving TCP when read is called the first time (because the receiving process calls sleep), only three bytes are returned because the mark is encountered. The next byte read is the out-of-band byte (with a value of 4), because we told the kernel to place the out-of-band data inline.

Example

We now show another simple example to illustrate two additional features of out-of-band data, both of which we mentioned earlier.

  1. TCP sends notification of out-of-band data (its urgent pointer), even though it is stopped by flow control from sending data.

  2. A receiving process can be notified that the sender has sent out-of-band data (with the SIGURG signal or by select) before the out-of-band data arrives. If the process then calls recv specifying MSG_OOB and the out-of-band data has not arrived, an error of EWOULDBLOCK is returned.

Figure 24.10 is the sending program.

9鈥?9 This process sets the size of its socket send buffer to 32,768, writes 16,384 bytes of normal data, and then sleeps for 5 seconds. We will see shortly that the receiver sets the size of its socket receive buffer to 4,096, so these operations by the sender guarantee that the sending TCP fills the receiver's socket receive buffer. The sender then sends 1 byte of out-of-band data, followed by 1,024 bytes of normal data, and terminates.

Figure 24.10 Sending program.

oob/tcpsend05.c

 1 #include    "unp.h"

 2 int
 3 main(int argc, char **argv)
 4 {
 5     int     sockfd, size;
 6     char    buff[16384];

 7     if (argc != 3)
 8         err_quit("usage: tcpsend05 <host> <port#>");

 9     sockfd = Tcp_connect(argv[1], argv[2]);

10     size = 32768;
11     Setsockopt(sockfd, SOL_SOCKET, SO_SNDBUF, &size, sizeof(size));

12     Write(sockfd, buff, 16384);
13     printf("wrote 16384 bytes of normal data\n");
14     sleep(5);

15     Send(sockfd, "a", 1, MSG_OOB);
16     printf("wrote 1 byte of OOB data\n");

17     Write(sockfd, buff, 1024);
18     printf("wrote 1024 bytes of normal data\n");

19     exit(0);
20 }

Figure 24.11 shows the receiving program.

14鈥?0 The receiving process sets the size of the listening socket's receive buffer to 4,096. This size will carry over to the connected socket after the connection is established. The process then accepts the connection, establishes a signal handler for SIGURG, and establishes the owner of the socket. The main loop calls pause in an infinite loop.

22鈥?1 The signal handler calls recv to read the out-of-band data.

When we start the receiver and then the sender, here is the output from the sender:


macosx % tcpsend05 freebsd4 5555
wrote 16384 bytes of normal data
wrote 1 byte of OOB data
wrote 1024 bytes of normal data

As expected, all the data fits into the sender's socket send buffer, and then it terminates. Here is the output from the receiver:


freebsd4 % tcprecv05 5555
SIGURG received
recv error: Resource temporarily unavailable

The error string printed by our err_sys function corresponds to EAGAIN, which is the same as EWOULDBLOCK in FreeBSD. TCP sends the out-of-band notification to the receiving TCP, which then generates the SIGURG signal for the receiving process. But when recv is called specifying the MSG_OOB flag, the out-of-band byte cannot be read.

Figure 24.11 Receiving program.

oob/tcprecv05.c

 1 #include    "unp.h"

 2 int     listenfd, connfd;

 3 void    sig_urg(int);

 4 int
 5 main(int argc, char **argv)
 6 {
 7     int     size;

 8     if (argc == 2)
 9         listenfd = Tcp_listen(NULL, argv[1], NULL);
10     else if (argc == 3)
11         listenfd = Tcp_listen(argv[1], argv[2], NULL);
12     else
13         err_quit("usage: tcprecv05 [ <host> ] <port#>");

14     size = 4096;
15     Setsockopt(listenfd, SOL_SOCKET, SO_RCVBUF, &size, sizeof(size));

16     connfd = Accept(listenfd, NULL, NULL);

17     Signal(SIGURG, sig_urg);
18     Fcntl(connfd, F_SETOWN, getpid());

19     for ( ;  ; )
20         pause();
21 }

22 void
23 sig_urg(int signo)
24 {
25     int     n;
26     char    buff[2048];

27     printf("SIGURG received\n");
28     n = Recv(connfd, buff, sizeof(buff) - 1, MSG_OOB);
29     buff[n] = 0;                /* null terminate */
30     printf("read %d OOB byte\n", n);
31 }

The solution is for the receiver to make room in its socket receive buffer by reading the normal data that is available. This will cause its TCP to advertise a nonzero window to the sender, which will eventually let the sender transmit the out-of-band byte.

We note two related issues in Berkeley-derived implementations (pp. 1016鈥?017 of TCPv2). First, even if the socket send buffer is full, an out-of-band byte is always accepted by the kernel from the process for sending to the peer. Second, when the process sends an out-of-band byte, a TCP segment is immediately sent that contains the urgent notification. All the normal TCP output checks (Nagle algorithm, silly-window avoidance, etc.) are bypassed.

Example

Our next example demonstrates that there is only a single out-of-band mark for a given TCP connection, and if new out-of-band data arrives before the receiving process reads some existing out-of-band data, the previous mark is lost.

Figure 24.12 is the sending program, which is similar to Figure 24.8 with the addition of another send of out-of-band data, followed by one more write of normal data.

Figure 24.12 Sending two out-of-band bytes in rapid succession.

oob/tcpsend06.c

 1 #include    "unp.h"

 2 int
 3 main(int argc, char **argv)
 4 {
 5     int     sockfd;

 6     if (argc != 3)
 7         err_quit("usage: tcpsend06 <host> <port#>");

 8     sockfd = Tcp_connect(argv[1], argv[2]);

 9     Write(sockfd, "123", 3);
10     printf("wrote 3 bytes of normal data\n");

11     Send(sockfd, "4", 1, MSG_OOB);
12     printf("wrote 1 byte of OOB data\n");

13     Write(sockfd, "5", 1);
14     printf("wrote 1 byte of normal data\n");

15     Send(sockfd, "6", 1, MSG_OOB);
16     printf("wrote 1 byte of OOB data\n");

17     Write(sockfd, "7", 1);
18     printf("wrote 1 byte of normal data\n");

19     exit(0);
20 }

There are no pauses in the sending, allowing all the data to be sent to the receiving TCP quickly.

The receiving program is identical to Figure 24.9, which sleeps for five seconds after accepting the connection to allow the data to arrive at its TCP. Here is the receiving program's output:


freebsd4 % tcprecv06 5555
read 5 bytes: 12345
at OOB mark
read 2 bytes: 67
received EOF

The arrival of the second out-of-band byte (the 6) overwrites the mark that was stored when the first out-of-band byte arrived (the 4). As we said, there is at most one out-of-band mark per TCP connection.

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