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Table of content
Copyright
Addison-Wesley Professional Computing Series
Foreword
Preface
Introduction
Changes from the Second Edition
Using This Book
Source Code and Errata Availability
Acknowledgments
Part 1: Introduction and TCP/IP
Chapter 1. Introduction
1.1 Introduction
1.2 A Simple Daytime Client
1.3 Protocol Independence
1.4 Error Handling: Wrapper Functions
1.5 A Simple Daytime Server
1.6 Roadmap to Client/Server Examples in the Text
1.7 OSI Model
1.8 BSD Networking History
1.9 Test Networks and Hosts
1.10 Unix Standards
1.11 64-Bit Architectures
1.12 Summary
Exercises
Chapter 2. The Transport Layer: TCP, UDP, and SCTP
2.1 Introduction
2.2 The Big Picture
2.3 User Datagram Protocol (UDP)
2.4 Transmission Control Protocol (TCP)
2.5 Stream Control Transmission Protocol (SCTP)
2.6 TCP Connection Establishment and Termination
2.7 TIME_WAIT State
2.8 SCTP Association Establishment and Termination
2.9 Port Numbers
2.10 TCP Port Numbers and Concurrent Servers
2.11 Buffer Sizes and Limitations
2.12 Standard Internet Services
2.13 Protocol Usage by Common Internet Applications
2.14 Summary
Exercises
Part 2: Elementary Sockets
Chapter 3. Sockets Introduction
3.1 Introduction
3.2 Socket Address Structures
3.3 Value-Result Arguments
3.4 Byte Ordering Functions
3.5 Byte Manipulation Functions
3.6 'inet_aton', 'inet_addr', and 'inet_ntoa' Functions
3.7 'inet_pton' and 'inet_ntop' Functions
3.8 'sock_ntop' and Related Functions
3.9 'readn', 'writen', and 'readline' Functions
3.10 Summary
Exercises
Chapter 4. Elementary TCP Sockets
4.1 Introduction
4.2 'socket' Function
4.3 'connect' Function
4.4 'bind' Function
4.5 'listen' Function
4.6 'accept' Function
4.7 'fork' and 'exec' Functions
4.8 Concurrent Servers
4.9 'close' Function
4.10 'getsockname' and 'getpeername' Functions
4.11 Summary
Exercises
Chapter 5. TCP Client/Server Example
5.1 Introduction
5.2 TCP Echo Server: 'main' Function
5.3 TCP Echo Server: 'str_echo' Function
5.4 TCP Echo Client: 'main' Function
5.5 TCP Echo Client: 'str_cli' Function
5.6 Normal Startup
5.7 Normal Termination
5.8 POSIX Signal Handling
5.9 Handling 'SIGCHLD' Signals
5.10 'wait' and 'waitpid' Functions
5.11 Connection Abort before 'accept' Returns
5.12 Termination of Server Process
5.13 'SIGPIPE' Signal
5.14 Crashing of Server Host
5.15 Crashing and Rebooting of Server Host
5.16 Shutdown of Server Host
5.17 Summary of TCP Example
5.18 Data Format
5.19 Summary
Exercises
Chapter 6. I/O Multiplexing: The 'select' and 'poll' Functions
6.1 Introduction
6.2 I/O Models
6.3 'select' Function
6.4 'str_cli' Function (Revisited)
6.5 Batch Input and Buffering
6.6 'shutdown' Function
6.7 'str_cli' Function (Revisited Again)
6.8 TCP Echo Server (Revisited)
6.9 'pselect' Function
6.10 'poll' Function
6.11 TCP Echo Server (Revisited Again)
6.12 Summary
Exercises
Chapter 7. Socket Options
7.1 Introduction
7.2 'getsockopt' and 'setsockopt' Functions
7.3 Checking if an Option Is Supported and Obtaining the Default
7.4 Socket States
7.5 Generic Socket Options
7.6 IPv4 Socket Options
7.7 ICMPv6 Socket Option
7.8 IPv6 Socket Options
7.9 TCP Socket Options
7.10 SCTP Socket Options
7.11 'fcntl' Function
7.12 Summary
Exercises
Chapter 8. Elementary UDP Sockets
8.1 Introduction
8.2 'recvfrom' and 'sendto' Functions
8.3 UDP Echo Server: 'main' Function
8.4 UDP Echo Server: 'dg_echo' Function
8.5 UDP Echo Client: 'main' Function
8.6 UDP Echo Client: 'dg_cli' Function
8.7 Lost Datagrams
8.8 Verifying Received Response
8.9 Server Not Running
8.10 Summary of UDP Example
8.11 'connect' Function with UDP
8.12 'dg_cli' Function (Revisited)
8.13 Lack of Flow Control with UDP
8.14 Determining Outgoing Interface with UDP
8.15 TCP and UDP Echo Server Using 'select'
8.16 Summary
Exercises
Chapter 9. Elementary SCTP Sockets
9.1 Introduction
9.2 Interface Models
9.3 'sctp_bindx' Function
9.4 'sctp_connectx' Function
9.5 'sctp_getpaddrs' Function
9.6 'sctp_freepaddrs' Function
9.7 'sctp_getladdrs' Function
9.8 'sctp_freeladdrs' Function
9.9 'sctp_sendmsg' Function
9.10 'sctp_recvmsg' Function
9.11 'sctp_opt_info' Function
9.12 'sctp_peeloff' Function
9.13 'shutdown' Function
9.14 Notifications
9.15 Summary
Exercises
Chapter 10. SCTP Client/Server Example
10.1 Introduction
10.2 SCTP One-to-Many-Style Streaming Echo Server: 'main' Function
10.3 SCTP One-to-Many-Style Streaming Echo Client: 'main' Function
10.4 SCTP Streaming Echo Client: 'str_cli' Function
10.5 Exploring Head-of-Line Blocking
10.6 Controlling the Number of Streams
10.7 Controlling Termination
10.8 Summary
Exercises
Chapter 11. Name and Address Conversions
11.1 Introduction
11.2 Domain Name System (DNS)
11.3 'gethostbyname' Function
11.4 'gethostbyaddr' Function
11.5 'getservbyname' and 'getservbyport' Functions
11.6 'getaddrinfo' Function
11.7 'gai_strerror' Function
11.8 'freeaddrinfo' Function
11.9 'getaddrinfo' Function: IPv6
11.10 'getaddrinfo' Function: Examples
11.11 'host_serv' Function
11.12 'tcp_connect' Function
11.13 'tcp_listen' Function
11.14 'udp_client' Function
11.15 'udp_connect' Function
11.16 'udp_server' Function
11.17 'getnameinfo' Function
11.18 Re-entrant Functions
11.19 'gethostbyname_r' and 'gethostbyaddr_r' Functions
11.20 Obsolete IPv6 Address Lookup Functions
11.21 Other Networking Information
11.22 Summary
Exercises
Part 3: Advanced Sockets
Chapter 12. IPv4 and IPv6 Interoperability
12.1 Introduction
12.2 IPv4 Client, IPv6 Server
12.3 IPv6 Client, IPv4 Server
12.4 IPv6 Address-Testing Macros
12.5 Source Code Portability
12.6 Summary
Exercises
Chapter 13. Daemon Processes and the 'inetd' Superserver
13.1 Introduction
13.2 'syslogd' Daemon
13.3 'syslog' Function
13.4 'daemon_init' Function
13.5 'inetd' Daemon
13.6 'daemon_inetd' Function
13.7 Summary
Exercises
Chapter 14. Advanced I/O Functions
14.1 Introduction
14.2 Socket Timeouts
14.3 'recv' and 'send' Functions
14.4 'readv' and 'writev' Functions
14.5 'recvmsg' and 'sendmsg' Functions
14.6 Ancillary Data
14.7 How Much Data Is Queued?
14.8 Sockets and Standard I/O
14.9 Advanced Polling
14.10 Summary
Exercises
Chapter 15. Unix Domain Protocols
15.1 Introduction
15.2 Unix Domain Socket Address Structure
15.3 'socketpair' Function
15.4 Socket Functions
15.5 Unix Domain Stream Client/Server
15.6 Unix Domain Datagram Client/Server
15.7 Passing Descriptors
15.8 Receiving Sender Credentials
15.9 Summary
Exercises
Chapter 16. Nonblocking I/O
16.1 Introduction
16.2 Nonblocking Reads and Writes: 'str_cli' Function (Revisited)
16.3 Nonblocking 'connect'
16.4 Nonblocking 'connect:' Daytime Client
16.5 Nonblocking 'connect:' Web Client
16.6 Nonblocking 'accept'
16.7 Summary
Exercises
Chapter 17. 'ioctl' Operations
17.1 Introduction
17.2 'ioctl' Function
17.3 Socket Operations
17.4 File Operations
17.5 Interface Configuration
17.6 'get_ifi_info' Function
17.7 Interface Operations
17.8 ARP Cache Operations
17.9 Routing Table Operations
17.10 Summary
Exercises
Chapter 18. Routing Sockets
18.1 Introduction
18.2 Datalink Socket Address Structure
18.3 Reading and Writing
18.4 'sysctl' Operations
18.5 'get_ifi_info' Function (Revisited)
18.6 Interface Name and Index Functions
18.7 Summary
Exercises
Chapter 19. Key Management Sockets
19.1 Introduction
19.2 Reading and Writing
19.3 Dumping the Security Association Database (SADB)
19.4 Creating a Static Security Association (SA)
19.5 Dynamically Maintaining SAs
19.6 Summary
Exercises
Chapter 20. Broadcasting
20.1 Introduction
20.2 Broadcast Addresses
20.3 Unicast versus Broadcast
20.4 'dg_cli' Function Using Broadcasting
20.5 Race Conditions
20.6 Summary
Exercises
Chapter 21. Multicasting
21.1 Introduction
21.2 Multicast Addresses
21.3 Multicasting versus Broadcasting on a LAN
21.4 Multicasting on a WAN
21.5 Source-Specific Multicast
21.6 Multicast Socket Options
21.7 'mcast_join' and Related Functions
21.8 'dg_cli' Function Using Multicasting
21.9 Receiving IP Multicast Infrastructure Session Announcements
21.10 Sending and Receiving
21.11 Simple Network Time Protocol (SNTP)
21.12 Summary
Exercises
Chapter 22. Advanced UDP Sockets
22.1 Introduction
22.2 Receiving Flags, Destination IP Address, and Interface Index
22.3 Datagram Truncation
22.4 When to Use UDP Instead of TCP
22.5 Adding Reliability to a UDP Application
22.6 Binding Interface Addresses
22.7 Concurrent UDP Servers
22.8 IPv6 Packet Information
22.9 IPv6 Path MTU Control
22.10 Summary
Exercises
Chapter 23. Advanced SCTP Sockets
23.1 Introduction
23.2 An Autoclosing One-to-Many-Style Server
23.3 Partial Delivery
23.4 Notifications
23.5 Unordered Data
23.6 Binding a Subset of Addresses
23.7 Determining Peer and Local Address Information
23.8 Finding an Association ID Given an IP Address
23.9 Heartbeating and Address Failure
23.10 Peeling Off an Association
23.11 Controlling Timing
23.12 When to Use SCTP Instead of TCP
23.13 Summary
Exercises
Chapter 24. Out-of-Band Data
24.1 Introduction
24.2 TCP Out-of-Band Data
24.3 'sockatmark' Function
24.4 TCP Out-of-Band Data Recap
24.5 Summary
Exercises
Chapter 25. Signal-Driven I/O
25.1 Introduction
25.2 Signal-Driven I/O for Sockets
25.3 UDP Echo Server Using 'SIGIO'
25.4 Summary
Exercises
Chapter 26. Threads
26.1 Introduction
26.2 Basic Thread Functions: Creation and Termination
26.3 'str_cli' Function Using Threads
26.4 TCP Echo Server Using Threads
26.5 Thread-Specific Data
26.6 Web Client and Simultaneous Connections (Continued)
26.7 Mutexes: Mutual Exclusion
26.8 Condition Variables
26.9 Web Client and Simultaneous Connections (Continued)
26.10 Summary
Exercises
Chapter 27. IP Options
27.1 Introduction
27.2 IPv4 Options
27.3 IPv4 Source Route Options
27.4 IPv6 Extension Headers
27.5 IPv6 Hop-by-Hop Options and Destination Options
27.6 IPv6 Routing Header
27.7 IPv6 Sticky Options
27.8 Historical IPv6 Advanced API
27.9 Summary
Exercises
Chapter 28. Raw Sockets
28.1 Introduction
28.2 Raw Socket Creation
28.3 Raw Socket Output
28.4 Raw Socket Input
28.5 'ping' Program
28.6 'traceroute' Program
28.7 An ICMP Message Daemon
28.8 Summary
Exercises
Chapter 29. Datalink Access
29.1 Introduction
29.2 BSD Packet Filter (BPF)
29.3 Datalink Provider Interface (DLPI)
29.4 Linux: 'SOCK_PACKET' and 'PF_PACKET'
29.5 'libpcap': Packet Capture Library
29.6 'libnet': Packet Creation and Injection Library
29.7 Examining the UDP Checksum Field
29.8 Summary
Exercises
Chapter 30. Client/Server Design Alternatives
30.1 Introduction
30.2 TCP Client Alternatives
30.3 TCP Test Client
30.4 TCP Iterative Server
30.5 TCP Concurrent Server, One Child per Client
30.6 TCP Preforked Server, No Locking Around 'accept'
30.7 TCP Preforked Server, File Locking Around 'accept'
30.8 TCP Preforked Server, Thread Locking Around 'accept'
30.9 TCP Preforked Server, Descriptor Passing
30.10 TCP Concurrent Server, One Thread per Client
30.11 TCP Prethreaded Server, per-Thread 'accept'
30.12 TCP Prethreaded Server, Main Thread 'accept'
30.13 Summary
Exercises
Chapter 31. Streams
31.1 Introduction
31.2 Overview
31.3 'getmsg' and 'putmsg' Functions
31.4 'getpmsg' and 'putpmsg' Functions
31.5 'ioctl' Function
31.6 Transport Provider Interface (TPI)
31.7 Summary
Exercises
Appendix A. IPv4, IPv6, ICMPv4, and ICMPv6
A.1 Introduction
A.2 IPv4 Header
A.3 IPv6 Header
A.4 IPv4 Addresses
A.5 IPv6 Addresses
A.6 Internet Control Message Protocols (ICMPv4 and ICMPv6)
Appendix B. Virtual Networks
B.1 Introduction
B.2 The MBone
B.3 The 6bone
B.4 IPv6 Transition: 6to4
Appendix C. Debugging Techniques
C.1 System Call Tracing
C.2 Standard Internet Services
C.3 'sock' Program
C.4 Small Test Programs
C.5 'tcpdump' Program
C.6 'netstat' Program
C.7 'lsof' Program
Appendix D. Miscellaneous Source Code
D.1 'unp.h' Header
D.2 'config.h' Header
D.3 Standard Error Functions
Appendix E. Solutions to Selected Exercises
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 20
Chapter 21
Chapter 22
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Chapter 28
Chapter 29
Chapter 30
Chapter 31
Bibliography
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11.6 getaddrinfo Function

The gethostbyname and gethostbyaddr functions only support IPv4. The API for resolving IPv6 addresses went through several iterations, as will be described in Section 11.20; the final result is the getaddrinfo function. The getaddrinfo function handles both name-to-address and service-to-port translation, and returns sockaddr structures instead of a list of addresses. These sockaddr structures can then be used by the socket functions directly. In this way, the getaddrinfo function hides all the protocol dependencies in the library function, which is where they belong. The application deals only with the socket address structures that are filled in by getaddrinfo. This function is defined in the POSIX specification.

The POSIX definition of this function comes from an earlier proposal by Keith Sklower for a function named getconninfo. This function was the result of discussions with Eric Allman, William Durst, Michael Karels, and Steven Wise, and from an early implementation written by Eric Allman. The observation that specifying a hostname and a service name would suffice for connecting to a service independent of protocol details was made by Marshall Rose in a proposal to X/Open.

#include <netdb.h>

int getaddrinfo (const char *hostname, const char *service, const struct addrinfo *hints, struct addrinfo **result) ;

Returns: 0 if OK, nonzero on error (see Figure 11.7)

This function returns through the result pointer a pointer to a linked list of addrinfo structures, which is defined by including <netdb.h>.


struct addrinfo {
   int          ai_flags;           /* AI_PASSIVE, AI_CANONNAME */
   int          ai_family;          /* AF_xxx */
   int          ai_socktype;        /* SOCK_xxx */
   int          ai_protocol;        /* 0 or IPPROTO_xxx for IPv4 and IPv6 */
   socklen_t    ai_addrlen;         /* length of ai_addr */
   char        *ai_canonname;       /* ptr to canonical name for host */
   struct sockaddr    *ai_addr;     /* ptr to socket address structure */
   struct addrinfo    *ai_next;     /* ptr to next structure in linked list */
};

The hostname is either a hostname or an address string (dotted-decimal for IPv4 or a hex string for IPv6). The service is either a service name or a decimal port number string. (See also Exercise 11.4, where we want to allow an address string for the host or a port number string for the service.)

hints is either a null pointer or a pointer to an addrinfo structure that the caller fills in with hints about the types of information the caller wants returned. For example, if the specified service is provided for both TCP and UDP (e.g., the domain service, which refers to a DNS server), the caller can set the ai_socktype member of the hints structure to SOCK_DGRAM. The only information returned will be for datagram sockets.

The members of the hints structure that can be set by the caller are:

  • ai_flags (zero or more AI_XXX values OR'ed together)

  • ai_family (an AF_xxx value)

  • ai_socktype (a SOCK_xxx value)

  • ai_protocol

The possible values for the ai_flags member and their meanings are:

AI_PASSIVE

The caller will use the socket for a passive open.

AI_CANONNAME

Tells the function to return the canonical name of the host.

AI_NUMERICHOST

Prevents any kind of name-to-address mapping; the hostname argument must be an address string.

AI_NUMERICSERV

Prevents any kind of name-to-service mapping; the service argument must be a decimal port number string.

AI_V4MAPPED

If specified along with an ai_family of AF_INET6, then returns IPv4-mapped IPv6 addresses corresponding to A records if there are no available AAAA records.

AI_ALL

If specified along with AI_V4MAPPED, then returns IPv4-mapped IPv6 addresses in addition to any AAAA records belonging to the name.

AI_ADDRCONFIG

Only looks up addresses for a given IP version if there is one or more interface that is not a loopback interface configured with an IP address of that version.

If the hints argument is a null pointer, the function assumes a value of 0 for ai_flags, ai_socktype, and ai_protocol, and a value of AF_UNSPEC for ai_family.

If the function returns success (0), the variable pointed to by the result argument is filled in with a pointer to a linked list of addrinfo structures, linked through the ai_next pointer. There are two ways that multiple structures can be returned:

  1. If there are multiple addresses associated with the hostname, one structure is returned for each address that is usable with the requested address family (the ai_family hint, if specified).

  2. If the service is provided for multiple socket types, one structure can be returned for each socket type, depending on the ai_socktype hint. (Note that most getaddrinfo implementations consider a port number string to be implemented only by the socket type requested in ai_socktype; if ai_socktype is not specified, an error is returned instead.)

For example, if no hints are provided and if the domain service is looked up for a host with two IP addresses, four addrinfo structures are returned:

  • One for the first IP address and a socket type of SOCK_STREAM

  • One for the first IP address and a socket type of SOCK_DGRAM

  • One for the second IP address and a socket type of SOCK_STREAM

  • One for the second IP address and a socket type of SOCK_DGRAM

We show this example in Figure 11.5. There is no guaranteed order of the structures when multiple items are returned; that is, we cannot assume that TCP services will be returned before UDP services.

Figure 11.5. Example of information returned by getaddrinfo.

graphics/11fig05.jpg

Although not guaranteed, an implementation should return the IP addresses in the same order as they are returned by the DNS. Some resolvers allow the administrator to specify an address sorting order in the /etc/resolv.conf file. IPv6 specifies address selection rules (RFC 3484 [Draves 2003]), which could affect the order of addresses returned by getaddrinfo.

The information returned in the addrinfo structures is ready for a call to socket and then either a call to connect or sendto (for a client), or bind (for a server). The arguments to socket are the members ai_family, ai_socktype, and ai_protocol. The second and third arguments to either connect or bind are ai_addr (a pointer to a socket address structure of the appropriate type, filled in by getaddrinfo) and ai_addrlen (the length of this socket address structure).

If the AI_CANONNAME flag is set in the hints structure, the ai_canonname member of the first returned structure points to the canonical name of the host. In terms of the DNS, this is normally the FQDN. Programs like telnet commonly use this flag to be able to print the canonical hostname of the system to which they are connecting, so that if the user supplied a shortcut or an alias, he or she knows what got looked up.

Figure 11.5 shows the returned information if we execute the following:


struct addrinfo          hints, *res;

bzero(&hints, sizeof(hints) ) ;
hints.ai_flags = AI_CANONNAME;
hints.ai_family = AF_INET;

getaddrinfo("freebsd4", "domain", &hints, &res);

In this figure, everything except the res variable is dynamically allocated memory (e.g., from malloc). We assume that the canonical name of the host freebsd4 is freebsd4.unpbook.com and that this host has two IPv4 addresses in the DNS.

Port 53 is for the domain service. This port number will be in network byte order in the socket address structures. We also show the returned ai_protocol values as IPPROTO_TCP or IPPROTO_UDP. It would also be acceptable for getaddrinfo to return an ai_protocol of 0 for the two SOCK_STREAM structures if that is sufficient to specify TCP (it is not sufficient if the system implements SCTP, for example), and an ai_protocol of 0 for the two SOCK_DGRAM structures if the system doesn't implement any other SOCK_DGRAM protocols for IP (as of this writing, none are yet standardized, but two are in development in the IETF). It is safest for getaddrinfo to always return the specific protocol.

Figure 11.6 summarizes the number of addrinfo structures returned for each address that is being returned, based on the specified service name (which can be a decimal port number) and any ai_socktype hint.

Figure 11.6. Number of addrinfo structures returned per IP address.

graphics/11fig06.gif

Multiple addrinfo structures are returned for each IP address only when no ai_socktype hint is provided and the service name is supported by multiple transport protocols (as indicated in the /etc/services file).

If we were to enumerate all 64 possible inputs to getaddrinfo (there are six input variables), many would be invalid and some would make little sense. Instead, we will look at the common cases.

  • Specify the hostname and service. This is normal for a TCP or UDP client. On return, a TCP client loops through all returned IP addresses, calling socket and connect for each one, until the connection succeeds or until all addresses have been tried. We will show an example of this with our tcp_connect function in Figure 11.10.

  • For a UDP client, the socket address structure filled in by getaddrinfo would be used in a call to sendto or connect. If the client can tell that the first address doesn't appear to work (either by receiving an error on a connected UDP socket or by experiencing a timeout on an unconnected socket), additional addresses can be tried.

  • If the client knows it handles only one type of socket (e.g., Telnet and FTP clients handle only TCP; TFTP clients handle only UDP), then the ai_socktype member of the hints structure should be specified as either SOCK_STREAM or SOCK_DGRAM.

  • A typical server specifies the service but not the hostname, and specifies the AI_PASSIVE flag in the hints structure. The socket address structures returned should contain an IP address of INADDR_ANY (for IPv4) or IN6ADDR_ANY_INIT (for IPv6). A TCP server then calls socket, bind, and listen. If the server wants to malloc another socket address structure to obtain the client's address from accept, the returned ai_addrlen value specifies this size.

  • A UDP server would call socket, bind, and then recvfrom. If the server wants to malloc another socket address structure to obtain the client's address from recvfrom, the returned ai_addrlen value specifies this size.

  • As with the typical client code, if the server knows it only handles one type of socket, the ai_socktype member of the hints structure should be set to either SOCK_STREAM or SOCK_DGRAM. This avoids having multiple structures returned, possibly with the wrong ai_socktype value.

  • The TCP servers that we have shown so far create one listening socket, and the UDP servers create one datagram socket. That is what we assume in the previous item. An alternate server design is for the server to handle multiple sockets using select or poll. In this scenario, the server would go through the entire list of structures returned by getaddrinfo, create one socket per structure, and use select or poll.

    The problem with this technique is that one reason for getaddrinfo returning multiple structures is when a service can be handled by IPv4 and IPv6 (Figure 11.8). But, these two protocols are not completely independent, as we will see in Section 12.2. That is, if we create a listening IPv6 socket for a given port, there is no need to also create a listening IPv4 socket for that same port, because connections arriving from IPv4 clients are automatically handled by the protocol stack and by the IPv6 listening socket, assuming that the IPV6_V6ONLY socket option is not set.

Despite the fact that getaddrinfo is "better" than the gethostbyname and getservbyname functions (it makes it easier to write protocol-independent code; one function handles both the hostname and the service; and all the returned information is dynamically allocated, not statically allocated), it is still not as easy to use as it could be. The problem is that we must allocate a hints structure, initialize it to 0, fill in the desired fields, call getaddrinfo, and then traverse a linked list trying each one. In the next sections, we will provide some simpler interfaces for the typical TCP and UDP clients and servers that we will write in the remainder of this text.

getaddrinfo solves the problem of converting hostnames and service names into socket address structures. In Section 11.17, we will describe the reverse function, get nameinfo, which converts socket address structures into hostnames and service names.

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